Squire - Arm Thy Pet!

Squire - Arm Thy Pet! 1.1.2

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  • Added the new MAG summoned weapon, "Fiery Edge".
~ AlgarDude
  • Added limited handling for mid-combat arming.

    • The in-game setting confirmation window covers limitations and use cases.
    • Not recommended outside of servers where the a spell is cast directly on a pet to arm it.
  • Fix for explicit targeting issue (Thanks Derple!)

~ AlgarDude
~ AlgarDude

  • Unified halts and reporting between modes.
  • Added better handling for spellbook close during mem.
~ AlgarDude
~ AlgarDude

  • Added the ability to destroy certain cursor items, and changed how we handled interruptions to ensure we still process the post-queue command.
~ AlgarDude
  • My thanks to the RG dudes who provided feedback and reported issues during the beta period:

    • Naturesong, Warlock45, ghuff07, TVCCHiver, demark, Gohast
    • <3 <3 <3
  • Added support for arm announcing via Group, Raid, DanNet (zone), E3BCS (zone). Disabled by default. I found this helpful for knowing when my mage was busy when I was running around.

  • Added default pre/post-queue commands tailored to RGMercs to help prompt potential usage.

~ AlgarDude
  • Stopped spell mem failure from triggering a hold which required user intervention.
  • Adjusted how we track the spells we had memmed before squire starts so we can eventually restore them if combat/etc makes us abort during the mem process.
  • Added server and zone filtering.
~ AlgarDude
  • Fix for fizzle detection event that was preventing us from attempting recast on fizzle.

  • Added setting to request arming anyways for pets that are summoned with visible weapons (e.g, animations) .

  • Improved halt text display.

~ AlgarDude

Added update about Squire's new auto-arming feature.

~ AlgarDude
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