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Work in Progress 75 Warrior (TLP)

Class
Warrior
Level
75
Conditions
  1. Yes
Purpose
Group
Server Type
TLP
Did you read the instructions?
  1. Yup
This is group warrior. He is a bit under geared but seems to hold agro without burning through endurance too quickly. My main is not a Warrior so if any main warriors want to offer suggestions on things that can be better let me know and I will incorporate them. I don't use a burn section as I have tried to set the conditions to do that. If the mobs you are going against are firing abilities too often the levels in the conditions can be adjusted.

[General]
KissAssistVer=11.005
[SpellSet]
LoadSpellSet=2
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Champion's Aura|Aura|Cond15
Buffs2=Second Wind|End|40
RebuffOn=1
CheckBuffsTimer=30
[AE]
AEOn=1
AESize=25
AERadius=50
AE1=Vortex Blade Rk. II|90|Cond14
AE2=Area Taunt|99|Cond5
[DPS]
DPSOn=1
DPSSize=20
DPSSkip=1
DPSInterval=2
DPS1=Final Stand Discipline Rk. II|100|Cond1
DPS2=Fortitude Discipline|20|Me|Cond2
DPS3=Disarm|99|Mash
DPS4=Brutal Onslaught Discipline|95|Cond3
DPS5=Taunt|100|Cond4
DPS6=Command:/stand|100|Cond16
DPS7=Bazu Bellow|98|Cond6
DPS8=Mock|97|Cond7
DPS9=Fellstrike Discipline|80|Cond8
DPS10=Aura of Draconic Runes Rk. II|60|Cond9
DPS11=Shocking Defense Discipline|85|Cond10
DPS12=Incite|95|Cond11
DPS13=Commanding Voice|75|Cond12
DPS14=Call of Challenge|35|Cond13
DPS15=Champion's Sword of Eternal Power|50|Cond17
DPS16=Throat Jab RK. II|90|Mash
DPS17=Scowl Rk. II|99|Cond18
DPS18=Battle Leap|92|cond19
DPS19=Bash|99|mash
DPS20=Grappling Strike|99|Cond20
DebuffAllOn=0
[Heals]
HealsOn=1
HealsSize=5
Heals1=Warlord's Tenacity|15|Me
Heals2=Mark of the Mage Hunter|30
[Burn]
BurnSize=15
BurnAllNamed=0
[KConditions]
ConOn=1
CondSize=20
Cond1=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]} || ${Me.Combat} && ${Me.PctHPs}<20
Cond2=${Me.Combat} && ${Me.PctHPs}<20
Cond3=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond4=${Me.Combat} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Me.AbilityReady[Taunt]}
Cond5=${Me.Combat} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${SpawnCount[npc radius 50]}>5
Cond6=${Me.Combat} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Me.CombatAbilityReady[Bazu Bellow]} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]}
Cond7=${Me.Combat} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Me.CombatAbilityReady[Mock]} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]}
Cond8=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond9=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond10=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond11=${Me.Combat} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${Me.AbilityReady[Incite]} && ${Me.XTarget[1].Level}<${Math.Calc[${Me.Level}-4]}
Cond12=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond13=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond14=${Me.Combat} && !${Me.TargetOfTarget.CleanName.Equal[${Me.CleanName}]} && ${SpawnCount[npc radius 50]}>3
Cond15=!${Me.Song[Champion's Aura].ID}
Cond16=${Me.Feigning}
Cond17=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond18=${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond19=!${Me.Song[Battle Leap].ID} && ${Target.Named} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}-4]} || !${Me.Song[Battle Leap].ID} && ${Me.XTarget[1].Level}>=${Math.Calc[${Me.Level}+4]}
Cond20=${Target.Distance} > 15 && ${Target.Distance} < 25
Expansion
The Buried Sea
Version
11.005
Author
AnotherJohn
First release
Last update
Rating
0.00 star(s) 0 ratings

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