30 RC to the 1st user who tests, and posts feedback with, this as a fix:
/if (!${Target.ID} && ${Select[${Role},tank,pullertank,hunter]}) /squelch /target ID ${Spawn[${AggroTargetID}].ID}
changed to
/if ((!${Target.ID} || ${Spawn[${Target.ID}].Type.Equal[Corpse]}) &&...