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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
I ended up finding out a copy and paste error was why I was having issues with Third Spire, left the s off the end. Derp haha
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Just taking a quick look at the wiki I found that MQ2Melee supports a few Rogue AAs built in:
assassinate = 1
backstab=1
evade=0
hide=1
pickpocket=1
sensetraps=1
sneak=1
These flags are basic off|on, and you can turn evade on if this toon is in a group, but the wiki recommends you set...
Running into issues with the Third Spire spell, not exactly sure what is wrong just yet. Also having an error with my pull settings. I tried to make them more constricted, trying not to pull too much or named mobs in an area by accident (Yes I added all the mobs I don't want to run into problems...
Updated my posted with modified KA_name.ini and server_name.ini, will continue to changes, but for now my bard spams the crap out of AAs and songs! Much success! Now if only he wasn't a bard, then I might be able to kill something.
Firstly the current state of my ini file for my 86 bard:
--- Updated ---
Here is the current state of my KA_name.ini file :
[General]
KissAssistVer=8.5.5
Role=pullertank
CampRadius=30
CampRadiusExceed=100
ReturnToCamp=1
ChaseAssist=1
ChaseDistance=80
MedOn=1
MedStart=25
MedCombat=0
LootOn=0...
Does anyone know what the "create off-mesh links" function does. Seemed to allow for creating waypoints to use, but frankly I can't tell other then creating purty pink lines.
I went out to the bloodfields, and I'm trying to camp one of the halls with the dragorn rooms attached. I generated a mesh, but my puller isn't pathing very well through the area. The respawn rates per room don't seem to be high enough to just sit in a corner and pull from the room, not sure if...
Ya tried blackfeather roost, and the chance of catching one of those "injured" mountain snakes is just way too high. They hit way to hard, its almost a joke calling the damn things injured!
wow I'm not sure how this happened, but on that one config I didn't have returntocamp set! Every other config was set correctly, and I set chase to off since I have plenty of snare/root/dots. Damn good catch!
edit: going to try it out with one of the, hopefully good, meshes I generated. I'll...
Dannuic: I did have a few meshes no complete all the way, figured they were corrupt, and just deleted them. I only tried meshes that were completely covered in lovely little blue tiles.
Maskoi: The age old reboot. Tried it a few times, and I've even moved to a new zone (Corathus Creep), and the...
So I was messing around with this plugin last night, trying to build a mesh of Burning Woods. After fiddling with the flying mode for a bit, I built my first mess from the basic settings, just for shits and giggles! Clearly didn't work. Something about a start point ? Doesn't appear to have a...
Oh ok. I already did most the rewrite, so I'm going to keep on trucking. Just need to be a little more careful with what I mark as what. Other then that, it works flawlessly :D
Drat! It would be a nice function. I've been marking them, but anything I marked once, doesn't seem to change its value. ie: Snake skin = Sell, early on to make some money, now I have to manually edit loot.ini, because /lootdestroy won't mark it.
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