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Recent content by piattnd

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    Problem - mq2nav Crashing Macroquest (EMU) in specific zones which happen to have large navmesh files

    Just an update on this. I deleted the navmesh files for the problematic zones and confirmed I no longer crash. I have begun the process of generating some very stripped-down navmesh files and have posted for suggestions in the MQ2Nav discussion page.
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    Release MQ2Nav Release Thread

    Navmesh noob here. I am trying to resolve and issue I see on my private Emu server where MQ2Nav crashes due to the large size of the navmesh file (at least that’s what I have gathered so far). I was able to regenerate a much smaller (and definitely not great) navmesh file for the zone and the...
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    Problem - mq2nav Crashing Macroquest (EMU) in specific zones which happen to have large navmesh files

    Just for kicks, I tried copying over the same files in my live Macroquest folder into my Emu Macroquest folder and confirmed I have the same issue.
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    Problem - mq2nav Crashing Macroquest (EMU) in specific zones which happen to have large navmesh files

    Yeah, I tried going to https://mqmesh.com/kunark.php and grabbing those mesh files. I also tried regenerating the navmesh via the generator that ships with macroquest. Definitely struggles to function once the navmesh is fully generated (gets super choppy), but both the downloaded version and...
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    Problem - mq2nav Crashing Macroquest (EMU) in specific zones which happen to have large navmesh files

    So I seem to have narrowed this down to mq2nav and I believe the problem has to do with zones that have really large navmesh files. To set some context: - This is on an EMU server - Zones confirmed having this issue are The Burning Woods (navmesh is 89.82MB) and The Warsliks Woods (navmesh is...
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    Question - Possible to obtain resists of NPC via TLO?

    I know base resists are listed in the Character object, but I don't see a way to get the "Character" object for an NPC. The usecase here is if I am a mage in Solusek B and I'm fighting a fire resist mob (like a Fire Giant), then I'm not going to want to spam my fire line. Along the same lines...
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    Release MQ2Nav Release Thread

    Ahh yeah you're right, it is "Next" :). Been a while.... I'll take a look at that patch. Thanks!
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    Release MQ2Nav Release Thread

    Hey there folks. I'm running macroquest2 on an emu server and I've noticed a few times now that mq2nav is failing to load the mesh due to being out of memory. Is this a known issue? I seem to be able to get it to work again by restarting EQ.
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    Release MAUI (MuleAssist UI)

    So I confirmed that Mq2Lua plugin was loaded. Noticing some other odd behavior, but it's been a while since I've used MA, so I could be mis-remembering the behavior I'm expecting. Will review the .mac and post or on forums if any questions or issues come up.
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    Release MAUI (MuleAssist UI)

    I will double check that tonight. I did a ‘/plugin lua load’, but perhaps that is different.
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    Release MAUI (MuleAssist UI)

    Anyone know why I would be getting the error "couldn't parse '/lassist'" when running maui on a emu server (RoF2 client)?
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    Release MAUI (MuleAssist UI)

    Nevermind, hand an older version of the plugin. New version downloaded properly in game.
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    Release MAUI (MuleAssist UI)

    Been a while since I've been by here. I just stood up my own emu server as a sort of hobby. I wanted to toy around with MQ2 on it with MAUI and when I try to load up maui, I'm getting en error within the lua/mq/ImguiHelper.lua (line 41) saying Cannot delay while importing a module. I tried...
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    Release MAUI (MuleAssist UI)

    You would right click a spell you have defined in MAUI and one of the options there was to mem that spell in the first available spot in your spell bar. You'd have to have an empty spell gem (nothing memmed in it) for it to do anything.
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    Release MAUI (MuleAssist UI)

    Ahh ok got it on the INI file name. I made the assumption that the start macro button was passing the ini file name to muleassist based on whatever file you had designated. That makes sense though that it's literally passing the command as it's typed there and not appending to it. Also...
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