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Recent content by num1pkfutura

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    Lua - Potion Maker - Lookup potions and auto craft

    Both dont seem to be working. In both combine attempts it doesnt add the powder to it.
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    Lua - Potion Maker - Lookup potions and auto craft

    Are we able to get these two added?
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    Quest / Event Heroes Are Forged Mission Script - 1.7.1 Auto-Update Config

    Made it you don't need to delete your old config file. Should now auto-add OpenChest to your config file. You still need to change the settings in the config file if you want something different.
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    Quest / Event Heroes Are Forged Mission Script - 1.7.0 - Egg Camps & OpenChest

    READ THIS - Changes required! Added a North Egg Camp and a South Egg Camp, if local sendPetsOnEggs = true at the top of the init.lua file (true by default), it will use new camps to be closer to eggs for pets. Change for sendPetsOnEggs, we will attempt to nav only one time before constantly...
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    Quest / Event Heroes Are Forged Mission Script - 1.6.2 - Dannet Correction

    Fix - Was using /dge rather then /dgge
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    Question - What problem do people need solved with a Lua?

    Unrealistic but I can dream! FFXIV has a plugin for a bot called Lisbeth. It’s a crafting bot that will automatically farm all materials needed, buy whatever is needed and then craft it. We have a good crafting bot but if only the farming aspect for all materials was covered 🤣
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    Quest / Event Heroes Are Forged Mission Script - 1.6

    - Small Tweaks to smooth nav after spider dies and initial nav to lich. In Testing: - Pushed the pet attack option out for during eggs. You can enable or disable this at the top of the file init file inside the RedNext\lua\HaFMission folder by changing "true" (true is on) to "false" (false is...
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    Quest / Event Heroes Are Forged Mission Script - 1.5 - Quick Fix

    Quick fix for the lich issue with nav, I one-shot the mission two times in a row in this state. Noticed minor studdering on the initial nav to lich but smooth after. I'll work to polish this more tomorrow.
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    Quest / Event Heroes Are Forged Mission Script - 1.4 - Script Overhaul

    - Massive code rewrite - Changed from a camp tactic to a more active approach for handling missions based on player feedback. - Cleaned up Nav Spam - Fix Priority System - Attacks before targets go active Known Issues - Sometimes seems to target Lich's Power over Lich. If someone can provide an...
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    Quest / Event Heroes Are Forged Mission Script - Updates and New LEM

    Added - groupshrink 0 nosave Added - usegroupshrink 0 nosave Added - switchwithma 1 nosave Changed - BurnAlways and BurnAllNamed to off at the end which is not saved to INI Updated LEM so it doesnt use EQBC or Dannet...
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    Quest / Event Heroes Are Forged Mission Script - Ver 1.2

    - Added pullarc 360 nosave to settings in the event you had something other than 360 for arc. - Added another attempt to use perfected levitation on the group once inside the zone for people who don't have it on. - Fixed bug with TravelTo not working if you were not in the starting zone. - EQBC...
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    Quest / Event Heroes Are Forged Mission Script - CWTN nosave added

    Added "nosave" to CWTN settings to not perma save settings used in script.
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    Quest / Event Heroes Are Forged Mission Script 1.7.1 Auto-Update Config

    Heroes Are Forged (HAF) Mission Script currently autocompletes the HAF mission as long as your group is controlled by CWTN plugins and your using EQBC or Dannet. This is a work in progress as I am new to lua so bear with me guys. Instructions: - Lua can be started from any zone as it will use...
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