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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Quick question I just may not have seen it but is there a way to have my sk cast DPS spells and abilities as well as buff, but let me control his movement and cast spells in-between? Without him sticking to target?
Single target mez is not working just wondering if that is intended or am i doing somthing wrong lol this is for bard btw
[Mez]
MezOn=1
MezRadius=100
MezMinLevel=1
MezMaxLevel=113
MezStopHPs=80
MezSpell=Slumber of Jembel|2
MezAESpell=Wave of Somnolence|3
or should i just use aoe mez and not...
ok I guess a better question would be what command is changing the targets? in mez section i looked over it a bit last night and couldn't find it. I mean its not really a the root aspect im looking its the punting and aggro dropping ability they do. So holy would work too cuz its an oh shit...
is there a condition in which we can target a mob that is not the main assists target?
so as i am looking at it more and more i would actually need to write mini macro as a condition lol
basically would be in ae section once x amount of targets are in radius it would target one that is not the...
welp lol not as easy as adding ranger to the mez list lol lots of conditionals and such needed to put him in there and not sure if it would work since it would be clearing aggro and dropping the target. I wich i could write it into the ae settings would be best placed there to punt mobs out but...
what if you were to put it into the aoe section does it have xtarget for that and if so how does it number the targets? or would they have same number as it shows in the extended target window? so i could write it up somthing like
AE7=Blusterbolt|3|mob|"then target number"
Ive tried using the...
Yeah its working like a charm now i need to clean it up but it opens a ton to writing cond, for everything else i just dont know how to get it to look at the extended target window or even what part of the ini i would put that under like i would love to write in a condition that if say 4 mobs...
I dont know how to do the code box thing
but to be simplistic would it be easier and get the result that i want?
DPS7=Elemental Arrow|99
DPSCond7=!${Target.Buff[Volatile Arrow].ID} && !${Target.Buff[Glacial Arrow].ID}
DPS8=Glacial Arrow|99
DPSCond8=!${Target.Buff[Elemental Arrow].ID} &&...
hrmm ok ill check reason i ask is becasue it is still fireing all three on target when i only want one of them per target or one of them on a target at once
ok i might have done this wrong im trying to get them to fire off only if the target does not have any of the other debuff
DPS7=Elemental Arrow|99
DPSCond7=${Target.ID} && ${Range.Between[1,99:${Target.PctHPs}]} && ${Target.BuffsPopulated} && !${Target.Buff[Volatile Arrow].ID} &&...
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