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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
Well my server is a bit goofy so it might not work. But so far it didn't appear automatically in the configs. I made a custom config and tried adding it myself to melody but couldn't get it to fire. I also got it showing up in Combat but it doesn't trigger.
I also added it to a few different...
I remember having a master plan to play through the game from scratch with a raid crew of 3 groups. I planned out all the classes and stuff. But when it came to actually make them all and set them all up it just became too much effort. Buying AAs for a character is usually fun but when you gotta...
I am more familiar with this now. Really good but some quirks. My wishlist would be:
1) Have it loot everything unless there is a rule. Currently it will skip items that don't have a rule yet. I use ninjadvloot until I've hunted in a zone long enough to set lootnscoot rules for everything.
2)...
I found a workaround. Preferably find a way to pull without being summoned. But if you can't then I got it working with LEM. It waits for the text "you have been summoned!" and then returns the player to camp spot.
I think it is the nav too. (Mesh looks good) I made a hotkey that navs to a nearby spot and that fixes it. But I need to figure out how to automate that key. It doesnt fire in buffs or dps once it goes inactive.
I think I worked out what causes it. If the mob summons the character while he is returning from a pull, it makes him go inactive. Just running him a bit makes him nav back to camp spot and become active again.
I have a hotkey that does /nav loc to my camp spot and that makes him active again...
This has gotta be something to do with the server. I'm on another emu server in the same zone I usually go to and I have been adjusting inventory all day without a single LD. On the other server it crashes pretty reliably.
Thanks. It would be great if one of them could change to accommodate each other. The call might work but keeping the ui running is useful to keep the new items window open.
With a group it's not as bad because I can have a looter that isnt pulling. But as a solo character it gets tricky. My...
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