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Recent content by micky

  1. M

    Utility - MQ2CWTNCommons

    I've always adjusted the in-game map "normal" and "Faded" Alpha setting as it is hard to see sometimes, but it is there. Another situation could be tour pull radius is the same as your "camp radius making it overlap but you should still see the straight angle degree lines from your point to the...
  2. M

    Question - Pulling underwater / swimming in circles instead of diving straight down

    Hey, Try making your camp and use "Hunter Tank" have the others in grp use chase. start with a small-med size camp circle and expand as u see fit. Works pretty decent in CoV and really helps when the named roots you as your grp will fight at that spot and not watch you die from afar waiting for...
  3. M

    Plugin - MQ2BerZerker

    Perfect, will try that. Thanks for the quick response
  4. M

    Plugin - MQ2BerZerker

    Question, is there a way to have the chars using the cwtn plugins to not sit down between pulls? They can be at 100% and still sit between pulls. It's making it very obvious to whoever is looking
  5. M

    Plugin - MQ2Eskay

    Did we get an answer or a fix for the sk dps.. I have checked gameparse as well and shows that my 116 sk 40k aa is doing 55k dps doesnt seem right....... All i have seen in this was "patch" and a link to a macro.. havent seen an answer.. did I miss it in another post?
  6. M

    Release MQ2GroundSpawns

    pls ignore my lase post. I found the answer, guess I was being lazy reviewed first 3 pages, but answer was on 4th. Thanks =)
  7. M

    Release MQ2GroundSpawns

    Hi All, New to all this but loving everything so far. My issue is this... In Misty with the acorns.... They are showing "Drop11125/1, Drop11125/2. and up. My question is this, Is there a generic way to place into spawns to which it will grab anything marked with the initial "Drop11125"? I have...
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