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FYI, i exposed the data and this is what becomes available for referencing:
0 = Not encounter locked
1 = Encounter locked
2 = Encounter “unlocked” (after using /yell)
The name of the individual that the npc is locked to is not made available. I am sure there is a way to pull it, but i haven’t...
The code for EL is already exposed in the source.
eqlb/game/playerclient.h line 464.
It has just never been connected to a useable TLO in the base source.
for reference if anyone works to add this, most metamorph items carry the pet illusion spell data in the item.scroll attribute, not item.clicky like normal.
Sent ya a PM. Had some life craziness pop up over last week and had to head out of town for a bit. Will be back at it sunday/monday next week and should be able to get an update pushed
Gotcha- I’ve been working on a mix of all 3 with different toggles and options you can define. I’ll try and get it dropped in here this weekend for you.
I am the original author of this macro and can help you add in the BP.
Few things that will help clarify what you desire.
1) Are you wanting the BP to be casted when the cleric is out of mana? if so do you want the cleric to use spell casting CH as default and BP as back up or vice versa?
2)...
Eager to try this as well. When initially loaded, this is the error I received.
Reloaded DanNet, quit/restarted game, tried on multiple toons, all the same results with error at line 183. Went into init.lua and parsed the TLO entries around there for inventory stuff and everything read fine...
I attached my LUA for buffing. It's not perfect and still being worked on. I cut out all my debug logging and other things that I've been working on slowly.
In the .zip:
1) BuffStuff.lua - this is the main script that runs the buffing. This should be run on every character (/lua run...
I'll clean up my lua script tonight that I built for monitoring buffs and shoot it over to you for reference. It uses DanNet observes and is fairly simple to follow. I've been building it out so haven't delved into making things more sophisticated yet.
The issue I ran into with dquery was that my buffers were essentially getting spammed by query commands for buff requests. Was causing lots of issues and delays in firing other events/actions that I needed done.
I built my own LUA buffing system that using observes because it seemed to be the...
Few ways to handle this all depending on how involved you want the script.
You can simply monitor the buff duration on the target player, then /dex the buffer to buff when you want it refreshed.
Or you can use dannet observes and have the buffer maintain observes for the buff on the target...
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