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Recent content by evianwater

  1. E

    Question - Encounter lock detection

    FYI, i exposed the data and this is what becomes available for referencing: 0 = Not encounter locked 1 = Encounter locked 2 = Encounter “unlocked” (after using /yell) The name of the individual that the npc is locked to is not made available. I am sure there is a way to pull it, but i haven’t...
  2. E

    Question - Encounter lock detection

    The code for EL is already exposed in the source. eqlb/game/playerclient.h line 464. It has just never been connected to a useable TLO in the base source.
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    Request - Character/Pet illusion clickie add alongside shrink item feature

    for reference if anyone works to add this, most metamorph items carry the pet illusion spell data in the item.scroll attribute, not item.clicky like normal.
  4. E

    Question - Crashes 10x per day

    Are non-bool mq delays a known issue?
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    Macro - chrot & Donal's Chestplate of Mourning

    Sent ya a PM. Had some life craziness pop up over last week and had to head out of town for a bit. Will be back at it sunday/monday next week and should be able to get an update pushed
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    Macro - chrot & Donal's Chestplate of Mourning

    Gotcha- I’ve been working on a mix of all 3 with different toggles and options you can define. I’ll try and get it dropped in here this weekend for you.
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    Question - mq.TLO.Me.Casting

    Should be able to use me.casting.id() to pull an int vs a string value. I’ve found it’s a lot easier logically to avoid string data where possible.
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    Macro - chrot & Donal's Chestplate of Mourning

    I am the original author of this macro and can help you add in the BP. Few things that will help clarify what you desire. 1) Are you wanting the BP to be casted when the cleric is out of mana? if so do you want the cleric to use spell casting CH as default and BP as back up or vice versa? 2)...
  9. E

    Release Gearly - A Gear Management Tool

    Aye on FV.. was this designed for test only?
  10. E

    Release Gearly - A Gear Management Tool

    Eager to try this as well. When initially loaded, this is the error I received. Reloaded DanNet, quit/restarted game, tried on multiple toons, all the same results with error at line 183. Went into init.lua and parsed the TLO entries around there for inventory stuff and everything read fine...
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    Question - Seeing buff durations on others

    I attached my LUA for buffing. It's not perfect and still being worked on. I cut out all my debug logging and other things that I've been working on slowly. In the .zip: 1) BuffStuff.lua - this is the main script that runs the buffing. This should be run on every character (/lua run...
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    Question - Seeing buff durations on others

    I'll clean up my lua script tonight that I built for monitoring buffs and shoot it over to you for reference. It uses DanNet observes and is fairly simple to follow. I've been building it out so haven't delved into making things more sophisticated yet.
  13. E

    Question - Seeing buff durations on others

    The issue I ran into with dquery was that my buffers were essentially getting spammed by query commands for buff requests. Was causing lots of issues and delays in firing other events/actions that I needed done. I built my own LUA buffing system that using observes because it seemed to be the...
  14. E

    Question - Seeing buff durations on others

    Few ways to handle this all depending on how involved you want the script. You can simply monitor the buff duration on the target player, then /dex the buffer to buff when you want it refreshed. Or you can use dannet observes and have the buffer maintain observes for the buff on the target...
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