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You've discovered RedGuides, an EverQuest multi-boxing and scripting community 🧙♀️⚙️. We want you to play several EQ characters at once, come join us and say hello! 👋
A TLP without truebox has thawed (Very Vanilla ready)
Sent ya a PM. Had some life craziness pop up over last week and had to head out of town for a bit. Will be back at it sunday/monday next week and should be able to get an update pushed
Gotcha- I’ve been working on a mix of all 3 with different toggles and options you can define. I’ll try and get it dropped in here this weekend for you.
I am the original author of this macro and can help you add in the BP.
Few things that will help clarify what you desire.
1) Are you wanting the BP to be casted when the cleric is out of mana? if so do you want the cleric to use spell casting CH as default and BP as back up or vice versa?
2)...
Eager to try this as well. When initially loaded, this is the error I received.
Reloaded DanNet, quit/restarted game, tried on multiple toons, all the same results with error at line 183. Went into init.lua and parsed the TLO entries around there for inventory stuff and everything read fine...
I attached my LUA for buffing. It's not perfect and still being worked on. I cut out all my debug logging and other things that I've been working on slowly.
In the .zip:
1) BuffStuff.lua - this is the main script that runs the buffing. This should be run on every character (/lua run...
I'll clean up my lua script tonight that I built for monitoring buffs and shoot it over to you for reference. It uses DanNet observes and is fairly simple to follow. I've been building it out so haven't delved into making things more sophisticated yet.
The issue I ran into with dquery was that my buffers were essentially getting spammed by query commands for buff requests. Was causing lots of issues and delays in firing other events/actions that I needed done.
I built my own LUA buffing system that using observes because it seemed to be the...
Few ways to handle this all depending on how involved you want the script.
You can simply monitor the buff duration on the target player, then /dex the buffer to buff when you want it refreshed.
Or you can use dannet observes and have the buffer maintain observes for the buff on the target...
Make sure the actual interface from /dnet interface is the same. This was an issue for me due to having multiple interfaces that did not align. For example my interface 1 on one pc was 192.168.X.X and interface 1 on other pc was 127.0.0.1. I had to set one Pc to interface 1 and other to 2
Looked around a bit, but wondering if any LUA wizard can throw me a quick suggestion on this.
Have a hotkey in game that I want to send a variable update to a LUA script. The variable is global in the LUA and the script is kept running in the background at all time (doesn't terminate). This...
Looking for any help that can be thrown my way with figuring this one out. Been working on moving some of my macros into LUA (because we all know its better) and ran into a snag that I cannot seem to get the syntax down for.
Code is this in Macro:
/shiftkey /itemnotify "${DestroyItem}"...
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