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  • A TLP without truebox has thawed (Very Vanilla ready)
    Frostreaver

Recent content by drunkmage

  1. D

    New Offsets (not all have been Tested)

    Last I knew no one but npc's can summon accross zonelines..
  2. D

    Warp Source, must compile & find offset

    This is the code I used when i compiled it. I'm using visual studio.net to compile and the rest of mq2 compiled and works fine with that. Just not warp. #include "../MQ2Plugin.h" PreSetup("mq2warp"); #define CDisplay__MoveLocalPlayerToSafeCoords 0x00440942 VOID DoWarp(float y, float x...
  3. D

    Warp Source, must compile & find offset

    I Don't know what i'm doing wrong but I changed the things that were listed.. compiled no errors.. plugin loaded fine.. but i get a docommand - couldn't parse /warp target everytime i try it. The only thing that works is if I do /zone poknowledge or /zone nexus or something like that I get...
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