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A TLP without truebox has thawed (Very Vanilla ready)
With Holyshits, do I need to specify what the outcome needs to be? In this example, I want to cast a spell if I have a particular item in my inventory. If the command returns a 0 does it just assume not to cast or do i need to specify with /if *Insert condition*=1 /cast *spell*
holyshit0=/if...
So I cant seem to get,
/if (${Me.Buff[buff name].ID} && ${Me.PctHPs}>70) /cast nameofspell
the spell sits under the "songs" window, I tried using
/if (${Me.Song[buff name].ID} && ${Me.PctHPs}>70) /cast nameofspell
I am wondering if it would be classed as a debuff on me? Spell info attached...
Hey Guys,
I have read the TLO's, Condition Guides, Data Types and feeling a bit silly as this still is not making a lot of sense to me. I want to make a condition that check for a specific Buff and if I have it and my HP is over 70% I want to do a particular combat skill. I have tried to no...
It is a Custom EMU Server, the same thing happens with any pet class though I need at least one thing from the DPS section turned on. Is it a big issue, no, would I like to know why it is doing it, yes.
Hey guys have an issue where I cannot get a pet class to send pet in to attack if I have the DPS section of the .ini set to =0. As soon as I set it to =1 and put any dps line it will start sending pet in to attack. Please see below my settings. Any help would be great.
[General]...
Thank you so much, user error as always! I had the Output folder selected as the mq2/resources not mq2 folder with the .exe as soon as i did this it was fixed. So sorry that should have been an easy one. I misunderstood the guide the second time around!
Hey Thanks heaps for this. This is exactly what I did, I changed the zone.ini to incorporate the zone name changed the navmesh file to be the shortname of the zone so for example i renamed nadox.navmesh to tacobell.navmesh, I can confirm this was the case because the zone loaded in mesh...
Just an update, even if I delete the MQ2Nav folder I am still able to load the zone meshes as normal. If I rename the Zone in the Zone.Ini and open the zone even if the navmesh does not have the same zone shortname it still allows me to load it. I thought the meshes were pulled from the...
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