a_enchanter_00
New member
- Joined
- Aug 9, 2006
- RedCents
- 0¢
I have notised that ppl are using mq2advpath, do you have any inputs as what need to be changed / added / fixed.
feedback wanted!!
feedback wanted!!
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playj said:MQ2AdvPath is an absolute time(if not life) saver! Very, very nice work!
Redcent sent.
I do have a wish to have an option for stopping at exact arrival location (making sure character is within say 0.5,0.5 of final loc in pathfile before ending /play), but feel guilty of asking before donating... :P
/afollow [on|off] [nodoor|*door]
/afollow [pause|unpause]
/afollow spawn # [nodoor|*door]
/afollow [nodoor|*door]
NOTE: Fast default.
/play [PathName|off] [reverse|*normal] [loop|*noloop] [smart] [pause|*unpause] [nodoor|*door]
* : DEFAULT
/record <Name>
/record save <Name>
/record checkpoint <Name>
${AdvPath.Active} Plugin Loaded and ready
${AdvPath.State} // FollowState, 0 = off, 1 = Following, 2 = Playing, 3 = Recording
${AdvPath.Waypoints} // Total Number of Waypoints
${AdvPath.NextWaypoint} // Number of NextWaypoint
${AdvPath.Y[Check Point Name OR Waypoint number]} LOC
${AdvPath.X[Check Point Name OR Waypoint number]} LOC
${AdvPath.Z[Check Point Name OR Waypoint number]} LOC
${AdvPath.Monitor} // Spawn your following
${AdvPath.Idle} // Idel time when following and not moving
${AdvPath.Length} // Estimated length off the follow path
${AdvPath.Following} // BOOL Following spawn ?
${AdvPath.Playing} // BOOL Playing ?
${AdvPath.Recording} // BOOL Recording?
${AdvPath.Status} // INT Status 0 = off , 1 = on , 2 = paused?
${AdvPath.Paused} // BOOL Paused?
${AdvPath.WaitingWarp} // BOOL Wating if warp take action ?