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I'm going to take an unpopular opinion here and say the the worst zone in the history of EQ is the Plane of Knowledge. It fundamentally changed how one navigates the game world. It changed it from an immersive world experience to something more like a lobby chatroom where you simply teleport to whatever area you want to go. It rendered the starting cities, which had their own unique and immersive characteristics, completely obsolete and replaced them with a very bland and uninspiring, almost sterilized experience. Consolidating the playerbase into a one-size-fits-all mega city was a solution to a problem that didn't exist.
I couldn't agree more on those selections.Worst: Kedge. Underwater maze is the worst!
Best: Bastion of Thunder. Really like the big mobs to fight, lots to choose from too.
Nailed it. Add making Crescent Reach the universal starting city rather than just having the tutorial spit you out in the right starting city. Completely removed the first adventure of going from your home to a new place...I'm going to take an unpopular opinion here and say the the worst zone in the history of EQ is the Plane of Knowledge. It fundamentally changed how one navigates the game world. It changed it from an immersive world experience to something more like a lobby chatroom where you simply teleport to whatever area you want to go. It rendered the starting cities, which had their own unique and immersive characteristics, completely obsolete and replaced them with a very bland and uninspiring, almost sterilized experience. Consolidating the playerbase into a one-size-fits-all mega city was a solution to a problem that didn't exist.
I changed from a druid main to a mage due to this very fact because it broke druids so bad.I'm going to take an unpopular opinion here and say the the worst zone in the history of EQ is the Plane of Knowledge. It fundamentally changed how one navigates the game world. It changed it from an immersive world experience to something more like a lobby chatroom where you simply teleport to whatever area you want to go. It rendered the starting cities, which had their own unique and immersive characteristics, completely obsolete and replaced them with a very bland and uninspiring, almost sterilized experience. Consolidating the playerbase into a one-size-fits-all mega city was a solution to a problem that didn't exist.
I should have changed mains from a druid to a shaman when that happened, but I am and was to stubborn.I changed from a druid main to a mage due to this very fact because it broke druids so bad.