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Question - Shaman not enough to heal? (1 Viewer)

Joined
Dec 17, 2023
RedCents
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I've been contemplating to modify my group setup, because I feel the shaman isn't up to par to keep everyone alive in endgame content, especially in missions with lots of AE's. I succeed in boxing missions like Griklor, restless assault and Zlandicar, but not the Call or Icebound avatar. I haven't even attempted ToL or NoS missions yet, nevermind LS. I did try to run Grind in ToL, but my Sk got pounded into the ground several times when he engages 2 mobs together. It's also a bitch to recover if for some reason my shammy gets killed, which happens more often than I'd like.

My setup:
Sk, zerker, shammy, beast, bard, rogue
zerker 125, the rest 124
all have LS T1 visibles, Sk has all slots LS T1 (except charm)
all running CWTN except for bard (KA)

So I was thinking about replacing the SK with a clr and the bst with a warrior, so the shammy can be used more for slow and dps (and patch heals), while the clr keeps the war alive.

Would that be an improvement? Or should I just stick with the sk and keep working on the gear and aa's, and eventually I'll reach a point where I can handle end-game content?
 
I think your problem is more AAs and gear then anything else
Get that tank the best augs/gear you can farm before moving up
You lose a lot of stats on missing augs
toons at 125 with so so gear will get squished quick
Tank AAs are a must as well dont skimp on them
I run same group but 2 ROGs - dont have any problems
 
So I was thinking about replacing the SK with a clr and the bst with a warrior, so the shammy can be used more for slow and dps (and patch heals), while the clr keeps the war alive.

Would that be an improvement? Or should I just stick with the sk and keep working on the gear and aa's, and eventually I'll reach a point where I can handle end-game content?

It would be a huge mistake to replace the SK with a Warrior.
You need to make sure that SK has the right gear and Augs it needs.
And please do not replace the shammy with a cleric.

If you feel the need to replace one of your char, I would take the zerker out and put the cleric in.
 
AA's are huge must for Shaman as a main healer. Ignoring AA's to level up to max level is a big mistake. Make sure you max AA's every 5 levels post 115. Aug's and AA's are a must tanks.
 
I've been contemplating to modify my group setup, because I feel the shaman isn't up to par to keep everyone alive in endgame content, especially in missions with lots of AE's. I succeed in boxing missions like Griklor, restless assault and Zlandicar, but not the Call or Icebound avatar. I haven't even attempted ToL or NoS missions yet, nevermind LS. I did try to run Grind in ToL, but my Sk got pounded into the ground several times when he engages 2 mobs together. It's also a bitch to recover if for some reason my shammy gets killed, which happens more often than I'd like.

My setup:
Sk, zerker, shammy, beast, bard, rogue
zerker 125, the rest 124
all have LS T1 visibles, Sk has all slots LS T1 (except charm)
all running CWTN except for bard (KA)

So I was thinking about replacing the SK with a clr and the bst with a warrior, so the shammy can be used more for slow and dps (and patch heals), while the clr keeps the war alive.

Would that be an improvement? Or should I just stick with the sk and keep working on the gear and aa's, and eventually I'll reach a point where I can handle end-game content?
This is one of my groups exact setup and I have no issues at all with shaman healer. Like other's have said, AA's on the shaman is a must have and makes a massive difference.
 
Ok, I'll keep at it for now. Since both need about 60% to get to 125, I'm just going to keep working on the lvl, then I'll switch to aa's.
I'll keep farming griklor and zlandicar to get the type 5 augs, most type 7 slots are filled. Maybe I should work on hunter in ToV, CoV to get some extra (and better) augs.
 
The hero fort AA go a long way as well. I run a war shm zerk beast mage and bard in tov currently haven’t had any issues at all solo healing with shaman. However all my toons are max AA wich is a ton of extra healing
 
Maybe you should consider swapping your SK for a Warrior then with a Warrior and Cleric you have the begining of a box raider setup. Do whatever you want. But the Shaman is good enough for everyone else.
 
Shaman is definitely enough, mine keeps my Warrior up easily in all content. Should be a doddle by comparison with an SK that can also heal itself.

This is certainly a settings / gear issue, rather than a Class one.

Is a Cleric better at healing? sure... but that's like chopping carrots with a chainsaw
 
You’re squishy. That’s all. But it’ll change over time.

Swap out the bard for an enchanter and in annex keep I had that exact same group and a pathing issue that brought the whole damn castle on me. Shaman, ench, and sk lived with 20+ mobs…

Campfires and/or battle rezzed and eventually cleared the camp.

Shaman was plenty. He’s max aa’d SK is nearly max as well in t3 LS
 
To everyone telling me to stick with it, thank you so much for the advice.
My team is now full aa's, the zerker raid geared and the other chars have full LS T2 gear. My 6-box team can run the scripts for FF and HaF almost without issues (only little tings like some targetting errors in the scripts), and when getting 10+mobs in Pal'lomen, chances are high to come out alive without much issues, sometimes even without anyone dying.
They put out about 3-4million dps sustained (cycling smaller discs) and about 10-12million dps when burning a named.

Since persona's seem really interesting and everyone is max aa, I started working on an alternate group setup, creating a warrior on the zerker (yay for raid geared warrior) and enchanter on the BST. End goal here is to have a caster group, using war-clr-enc for the holy trifecta, and combination of wiz-mag-dru-rng-nec as dps.

I also want to give a special thank to hytiek, CWTN and Sic, because without grind and class-plugins, I couldn't have gotten this far in the 6 month's since I returned to the game (basically started back from scratch, but with lvl 100 heroic chars).
 
A while back for giggles I used the 100 character boost for a new shaman. I let it just mooch till 110. After that I was able to run anything with just the shaman healing while my sk (my best geared tank) played. I got it up to 125, but never max aa or even got the epic before I let my accounts expire over this banning business. Yeah, it was touch and go if I put the fresh character, with only autogrants alongside my lesser geared tanks.

I was really just doing it for a joke, since I already had a shaman that was max aa. But it turned out it was just the tank that mattered all along.
 
You’re squishy. That’s all. But it’ll change over time.

Swap out the bard for an enchanter and in annex keep I had that exact same group and a pathing issue that brought the whole damn castle on me. Shaman, ench, and sk lived with 20+ mobs…

Campfires and/or battle rezzed and eventually cleared the camp.

Shaman was plenty. He’s max aa’d SK is nearly max as well in t3 LS
bard adds way to much to the set up enchanters not going to make your dps go like a bard will , besides the run fast and double inv, wouldnt trade the bard in for nothing
 
bard adds way to much to the set up enchanters not going to make your dps go like a bard will , besides the run fast and double inv, wouldnt trade the bard in for nothing
I think you’re not seeing my intent. I have a bard also. The example I was using was that I had an identical group (except for bard/ench swap) and I lived through 20ish current content mobs with the shaman healing my SK just fine.

It was a thread about shamans healing after all…
 
I think you’re not seeing my intent. I have a bard also. The example I was using was that I had an identical group (except for bard/ench swap) and I lived through 20ish current content mobs with the shaman healing my SK just fine.

It was a thread about shamans healing after all…
sounds like it was more about the masterful ability of enchanter especially using CWTN plug in to lock down an effing lot of mobs.....
not to put too fine a point on it. When NoS was new, i ran my group straight into the bandit camp and a namer was up. i had to fight the entire camp and was getting respawns before i got through them all, but the enchanter kept them locked down while my team handled it, and yes it was a max aa level 120 shaman healing, but the enchanter was the star of that show too.
 
Question - Shaman not enough to heal?

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