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XGen

Combat Assist XGen 1.8.6.2

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Shaman and Cleric now have auto spell loading. BUT you must do it via /cc memspells I did not like forcing people to set spells in a specific order, and many people link spells to other devices / gamepads and that would make them have to redo other things all the time.

/cc byos now will store variable and spell in the MyVars table instead of overwriting the spell DB!

Cleaned up all inc's code.
Thats right. Next release will have it. It will mem spells it needs in whatever slot you have a spell it does not need. So you can arange the spells however you want and it wont change unless you have up something it does not want.

Having said that, If you disagree with a spell selected, you can allways change it with /cc byos VariableName "SpellName"
Example. SK's first aggro spell. (this list obtained by doing a /cc listvars in game.
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To change the first aggro spell to something else you would simply. /cc byos Aggro1 "Touch of Drendar" NOTICE the SP- is not included. This just indicates to you that it is a Spell, and not a AA or CA or IT (item).
Lots and lots of updates.
SK raid mode added. Tunes your tank for single target self healing and non stop agro. Also disables all movement autos, so your a manual driver. To enalbe all this, just start the macro when in a raid.
Warrior Tweaked some for Raid tanking, as if it needed it.. already BA as it was.
Berserker spelt correctly, there is no Z apparently (I disprove) Spell DB fixed, now will find lower level axes.
Bard Auras Fixed. Will no longer spam aura for Rk2 3 whatever.
Mage should now summon orbs properly and not crash. Will auto mem spells on load.
Rog hell i dont know what rogues do. Japper WTH you fix on rogue ?
Monk have been tweaked, auras added to monk. and missing variables added.
Cleric will now auto memspells or /cc memspells if you want to. (reverting this next push, you wont auto mem, but a /cc memspells wil do it for you.) I dont think its right to overwrite spells on load.
Shaman, /cc memspells works for you, but you will also auto mem spells on load. (reverting this next push, you wont auto mem, but a /cc memspells wil do it for you.) I dont think its right to overwrite spells on load.

NOTE about spells loading. WIll get the same system that the SK is using up and running for shaman and cleric. It will only mem needed spells in a unneeded spell slot.

PS as with any update .. be sure to /cc updatedb !!!!!

Have run and if you find any errors please let me know so they can be resolved.!
Bard updates for selos identification for lower level toons.

Spell updates / additions for DB. /cc updatedb do it really. Will save you headaches! 1 toon at a time till you see db is ready ect...

Mage revamp : aded Sub Meditate, cleaned up some casts, will sit and med between pulls if mana gets below 70, disabled if EatMyPet(PetReclaim) is toggled on.

Monk updates : Cleaned up casts, burns are working(full burn all the time, autoburn and fburn are irrelevant), added a Pull1 var using aa distant strike(fast reuse ranged aa cast), should sit and med when endurance gets low enough.

Rogue updates : RogueCoth is currently removed from macro for now ; cleaned up code, alot of tune-up to rog-pulling and rog-tanking, added a sit if endurance low loop to endurance sub.

Warrior updates : Added a rudimentary UNTESTED assist mode. Turn it on with /cc assist. Warrior can also now use /cc faceonly. will stop all movement but facing mob if you want to do that. /cc dpsmode is a toggle that will enable a dps style rotation of abilities, you can enable if tanking or assisting.

NOTE if you do decide to test the warrior assist, Please post on errors, how it works, any issues.
Fixes missing bracket on cleric group heal, fixes returns on AA CA and abilities for spell success return. added tank agro pickup variable for range mobs check.
- Mage will automem spells. use /cc tellcommands for enabling of auto toys, auto coh, auto rods ect....
Clerics now display the spell list they want, and a /cc memspells command will mem them in that order. IF you do not want them in that order, manually mem them.. Slot 13 is reserved for auras and grp heal spell, that slot will get overwritten no mater what you put in it.

I plan on adding more classes to the memspell as soon as i get a more reasonable system like i do for the SK set up. The SK's memspell system is very class specific and customized, but ill work on it!
Left a bad varset in there. Mondays! Yeah

Includes all the 1.03 changes still! Recommend a /cc updateddb If you have not done it!
Jappers Updated versions of MNK, ROG, MAG are now in!
Also changes to CLR, BRD SHM follow routines. They should now more reliably follow!!
SK's can once again target PC's when not in combat.
SpellGen Updates!!! /cc updatedb!
Other minor bug fixes.
Correct Folder Path Now.
Cleric Gets a NEW HuD, and i fixed the group sub heal type-o. (totally my fault for rushing this to get it out.)

Sorry for cleric error.. It is fixed here tho!!

Cleric HUD: No that is not my name in game also :)

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