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Utility looted 05/20/2024

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[1.14] - 2024-03-17​


〰️Commits​


PR # [2](https://github.com/grimmier378/looted/pull/2): menu, only add looted items in report, include corpse id
(f105a0d) ~Grimmier378
Hidecorpse menu, only add looted items in report, include corpse id
(301fc92) ~aquietone

[1.13] - 2024-03-16​

yeah so i am a dummy. i had a stale copy from the launcher. this only changed whitespace =( Oops! time for bed.

Bug Fixes 🐛


- Missing function
Fixed the missing get settings function needed when importing from another script.
(3b934d1) ~grimmier378

[1.12] - 2024-03-16​


Bug Fixes 🐛


Fix breaking early
(67135d1) ~aquietone

〰️Commits​


PR # [1](https://github.com/grimmier378/looted/pull/1): actors instead of events
(83e3015) ~Grimmier378
Use actors instead of events
(ff8ca26) ~aquietone
Settings import

added a function for importing settings. so you can pass then during init.

This allows you to save them and feed in saved settings when loading the main script.
(9010d6b) ~grimmier378

[1.11] - 2024-03-10​


〰️Commits​


- Import Menu's from Other Scripts
* You can export menu items from your lua into the console.
* Do this by passing your menu into guiLoot.importGUIElements table.

See Example function to include in your script Below:

INI:
	local function guiExport()
		-- Define a new menu element function
		local function myCustomMenuElement()
			if ImGui.BeginMenu('My Custom Menu') then
				-- Add menu items here
				_, guiLoot.console.autoScroll = ImGui.MenuItem('Auto-scroll', nil, guiLoot.console.autoScroll)
				local activated = false
				activated, guiLoot.hideNames = ImGui.MenuItem('Hide Names', activated, guiLoot.hideNames)
				if activated then
					if guiLoot.hideNames then
						guiLoot.console:AppendText("\ay[Looted]\ax Hiding Names\ax")
					else
						guiLoot.console:AppendText("\ay[Looted]\ax Showing Names\ax")
					end
				end
				local act = false
				act, guiLoot.showLinks = ImGui.MenuItem('Show Links', act, guiLoot.showLinks)
				if act then
					guiLoot.linkdb = mq.TLO.Plugin('mq2linkdb').IsLoaded()
					if guiLoot.showLinks then
						if not guiLoot.linkdb then guiLoot.loadLDB() end
						guiLoot.console:AppendText("\ay[Looted]\ax Link Lookup Enabled\ax")
					else
						guiLoot.console:AppendText("\ay[Looted]\ax Link Lookup Disabled\ax")
					end
				end
				ImGui.EndMenu()
			end
		end
		-- Add the custom menu element function to the importGUIElements table
		table.insert(guiLoot.importGUIElements, myCustomMenuElement)
	end
(58e77ad) ~grimmier378

[1.10] - 2024-03-09​


〰️Commits​


- Lagg
Reporting with links on has had the stutter removed.

Loot links are saved as we loot the item so when reporting we just spit them out.

show links toggle still effects if you want to lookup links for items not in your inventory/bank.
(ce2ea0a) ~grimmier378

[1.09] - 2024-03-09​


〰️Commits​


Menu

Adjusted the menu layout
Added menu item "View Report"

Added menu item Show Links. default is off
* this enables or disables using mq2linkdb to lookup items that we don't directly have a link for.
*** THIS WILL cause a stutter when issuing a report as it has to lookup each item in the DB.
Default is off. ***

removed unused functions.
(9279448) ~grimmier378

[1.08] - 2024-03-09​


Features ⛲


- Reports
* You can now record data and report it after runs.
* Reported data is sorted by who looted what and qty.
* Report spits out clickable item links.

*Added drop down menu option to record data. default is off.
* All echos are now to our own console and not MQ console. with a few exceptions.

* Removed unused functions.
(e1cc67a) ~grimmier378
fixing version number and download button on site.

Should now pull updates in launcher

[1.07] - 2024-03-08​


Bug Fixes 🐛


- Docked mode
* Fixed the window closing when docked and not on top. Now it will remain open after clicking away.
* Clicking Exit when in Import Mode will close window since we can't exit the imported script.
(909e511) ~grimmier378

[1.06] - 2024-03-08​


Features ⛲


- Menu items
* Added toggle for hide names to the menu.
* Added Exit to menu, Close Console will now only close the window but leave the script running.
* consolidated the events into one.
* imported and standalone windows can be run at the same time. Imported ones have a '*' in the title.
* you can have both running one showing names the other not if you choose.
(b5a3a02) ~grimmier378
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