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Re: RedQuest v9.3 (Partially working for 4/20/07)
check what plugins you have loaded in your macroquest.ini fierymomof2...make sure its only loading the default, then you can reload your plugins till you find the one thats crashing you
i am using the 7.2 zip but still having an issue with the hott in krust ui...found a fix for it on MQ2 board, apparently there is an incorrect offset...here is a copy/paste of the post:
p00n wrote:
Same deal with HoTT. The game window still shows the target's target, but the Krust Target box...
Re: RedQuest v6.0 (Works for 2/16 patch)
/plugin mq2feedme = CTD
edited: i really should have RTFM...i just saw in v6.0 notes anything dealing with inventory items will have a problem...hehe woops, sorry its late/early
Just a quick question. I am having trouble adding ancient spells to my macro's. I have tried both ways to add the spells IE Ancient: <spell name>
and ancient <spell name> neither work. If anyone could help me out with this would be very greatful. The macro I am trying to add to is the autoenc...
not sure if this will help but it seemed to have worked for me...If you have doevents part of your kiting sub of your macro take it out and it should fix the problem I left doevents in the healing part of the macro and everything should run smooth I am also using ndawg's moveutils not sure if...
I am wondering if anyone knows a way to make it so /face heading actually turns the character as if you pressed the button to turn right or left it just looks funny with a toon turning with out doing the motion it does if you used the right or left directional or mouse look...also the pause that...
I personally use VS.net 2003 Enterprise it is basically the same shit as the online method that was used back in the day and it works awesome ISOhunt has it listed if you need a serial that is another issue I had it took me a few days of browsing the internet to finally find one but I got it...
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