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[0.23] - 2024-05-28
Bug Fixes
- Crash Group Delay
(daff0b2) ~grimmier378Check that party member is present before issuing command, if not move to next in line.
tweaked the line parse to make sure we don't pull time stamps as text.
[0.22] - 2024-05-24
Bug Fixes
- InGame Checks
(503e556) ~grimmier378Check for ingame status at startup and exit if not ingame.
Exit script on camping
[0.21] - 2024-05-24
Bug Fixes
- Add character name to window settings for fixing docking issues
(0a69ef9) ~grimmier378Add the character name to the window settings, which should resolve any issues with old docked information.
- Bad docked
(01c5596) ~grimmier378Added char name to the tak when saving window settings. should fix any bad old docked info.
Refactor
- Moved some stuff into functions
(e238ace) ~grimmier378Moved window draw's into separate functions, this way we can early escape and not break things.
[0.20] - 2024-05-23
Commits
- Docking issues
(fc2096b) ~grimmier378Fix for some docking issues when you changed focus.
[0.19] - 2024-05-18
Styling
- Themez support
(187ac7c) ~grimmier378Added ThemeZ support because of course it needs it.
[0.18] - 2024-05-16
Bug Fixes
- Hotfix forgot un commited changtes
(cf6019d) ~grimmier378This time the bug should be squashed
[0.17] - 2024-05-16
Bug Fixes
- Should fix some bad catches causing errors
(efaa2c5) ~grimmier378Should eliminate the errors when a script or macro uses a lot of brackets.
We are double checking if cur or last target are the originators of the message.
[0.15] - 2024-05-15
Bug Fixes
- Autoadd missing /say
(0a65575) ~grimmier378
[0.14] - 2024-05-15
Features
- Auto add dialog
(bae7ffe) ~grimmier378Added ability to auto add any dialog if able.
currently this will look for npc says and npc whispers
and look for triggers in brackets [ ]
Togglable on the main /dialogdb config
[0.13] - 2024-05-15
Features
- Commands now store / command data
(93525ed) ~grimmier378Tweaked the command and trigger storage
default all trigger strings will append /say to the beginning. ONLY if the string does not start with a /
this makes piecing together eqbc and dannet strings easier.
This also allows you to store other commands.
say i target a merchant and want to set a string to execute /lootutils sellstuff
adds a little more versatility
this will auto update your existing tables. but shouldn't impact any usage. Recommend testing with debug on to see the outputs.
Commits
- Default Dialogs update
(0a00fe1) ~grimmier378Updated Default Dialogs with some Live server data.
I ran around tutorial for the basic training quest and retrieved dialog triggers from most of the npc's before heading to PoK and grabbing some of those as well.
- Sort config window table
(fb6efa6) ~grimmier378The config window now has its table sorted.
loading will insert new defaults into the table if they do not exist, this way as i build out some entries they can be shared properly.