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~AlgarDude
- Fix edgecase in which clickies would cease processing.
- Fix for max clickies not being respected.
~AlgarDude
- Select the no hate block in the force target window or use /rgl nohate <id>.
- This applies to all three hate tool rotations, and any rotation/entry calling AETauntCheck or HateToolsNeeded.
- Allowed ablities to pass target for target changes.
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~AlgarDude
- It is now possible to set movement modes for multiple peers on the movement tab.
- Updated Status table to better display only currently relevant info, and added new info.
~AlgarDude
- Added /rgl search <text>
- Opens the RGMercs Options window and places <text> in the search filter.
- MAG(Live) - Add Beam Nuke
- Improved Tank Detection for Buffs
- We can now detect an actively tanking peer (class checks are still used for non-peers).
- Fixed an issue with pet detection for grouped peers.
- Completed decoupling of MT/MA checks in class configs.
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Queued Action Update
Rotation Target Update
- Bugfix for queued discs
~AlgarDude
- Stop 0 from being returned as a rotation target ID.
- Fix for edge case dual-phase rotation targeting.
~AlgarDude
- Improved performance/method for checking buff count
- EQM Config Updates - Proper spire handling for 3rd not being available on EQM.
- Add Name Function support to mez/charm/rez/moveabil
- WIZ(EQM/Laz) - Correct Aggro gating to be rotation level
- Healer Config Adjustments - Realign Combat Buffs rotations, add important buffs.
~AlgarDude
- Brings up the options window.
- If a module is specified, highlights settings from that module (same as the UI). e.g /rgl options pull
Pull Modes
Pull Locations
- Added and renamed pull modes for clarity: Pull to Camp, Chain to Camp, Area Hunt, Roaming Hunt (formerly Hunt with "Hunt From Player" enabled), Circuit Hunt (formerly Farm), and Fight To.
- Camp and hunt modes can travel to a chosen location first: set a spot and the puller will travel there, set up, and begin pulling.
- Fight To: travel to a chosen target or location, fighting anything that aggros along the way.
Peer Movement and Vitals
- Farm Waypoints are now Pull Locations: named, per-zone entries with enable toggles.
- Existing waypoints convert automatically on first load.
- Each location can be set as the camp destination, hunt origin, or Fight To destination with one click.
- MyPaths integration has been adjusteds, import into Pull Locations is on a point-by-point basis.
- Import from the database is possible to access points made by other RGMercs peers.
Commands
- Pull now places itself in the proper movement mode when started.
- Optionally, it will do the same for Mercs Peers in the same group/raid/zone.
- It is possible to change objectives while pulling; setting a new camp loc while camped means "move my camp".
- Group Watch and Peer Watch are now a single Vitals Watch setting: Off, Group/Raid (anyone), or Zone Peers (Mercs Peers only). Added Pull Move Ability Support
- We will attempt to keep up any move buffs listed in the "Pull Move Abilities" while pulling.
- Currently, the default bard configs contain entries for the Selo's AA and the standard RunBuffSong.
Misc
- Commands have been adjusted, please refer to the command list.
~AlgarDude
- Camp survives death so pulling can resume after a rez; camps are instance-aware. The "Stop Pulling After Death" setting is now fully functional.
- Adjusted the status panel to display context/mode specific info.
- Made adjustments for how we set autotarget to the pull target for consistency and edge-case handling.
Class Config Adjustments
Rotation UI Adjustment
- Added the full rotation flag to various rotations.
~AlgarDude
- Rotation entries are now reorderable by default.
- Rotations entries support drag'n'drop.
- Rotations entries which currently don't resolve to an action cannot be disabled. You do not need to adjust these entries.