• Hail, we're RedGuides. We want you to play six (yes, 6!) EverQuest characters at once. We have scripts and a friendly community to help, please join our playstyle and say hello! 👋
  • We've added LLM sections to our Terms & Rules and Resource Rules, for everyone's sanity & in-game safety.
    Read more
    a. Do not replace your voice with an LLM. This goes for your posts and your scripts. Drafting and editing with a tool is fine, but don't take you out of what you share.
    b. Do not replace your EQ character's voice with an LLM. We don't want scripts that speak over /ooc, /shout or other public channels. This has been an unwritten rule that's kept casino scripts off the site for decades, but we're now compelled to make it clear: keep automated communication private.

    Why Does RG Review Scripts?
    Nearly every LLM-written Lua script we see is making your character do impossible things, and rarely in a way that's beneficial to you. We've seen heavy server hammering, /target over impossible distances when /nav spawn would passively accomplish the same thing, a spawn search that fires 20+ times per second, and other pointless actions that are likely annoying GMs.

    You are welcome to use LLMs as a tool to structure, draft, and edit your work, but please read critically before hitting /lua run
RGMercs - Lua Edition!

Combat Assist RGMercs - Lua Edition! 2982

  • WIZ(Laz) Comment unused ability sets.
  • Custom function entries that did not now properly return bool.
  • Remove orphaned rotation variable.
~AlgarDude
  • Fix edgecase in which clickies would cease processing.
  • Fix for max clickies not being respected.
~AlgarDude
  • Select the no hate block in the force target window or use /rgl nohate <id>.

  • This applies to all three hate tool rotations, and any rotation/entry calling AETauntCheck or HateToolsNeeded.

  • Allowed ablities to pass target for target changes.

~AlgarDude

</id>
  • It is now possible to set movement modes for multiple peers on the movement tab.
  • Updated Status table to better display only currently relevant info, and added new info.
~AlgarDude
  • Added /rgl search <text>
    • Opens the RGMercs Options window and places <text> in the search filter.
  • MAG(Live) - Add Beam Nuke
  • Improved Tank Detection for Buffs
  • We can now detect an actively tanking peer (class checks are still used for non-peers).
  • Fixed an issue with pet detection for grouped peers.
  • Completed decoupling of MT/MA checks in class configs.
~AlgarDude

</text></text>
Queued Action Update

  • Bugfix for queued discs
Rotation Target Update

  • Stop 0 from being returned as a rotation target ID.
  • Fix for edge case dual-phase rotation targeting.
~AlgarDude
  • Improved performance/method for checking buff count

  • EQM Config Updates - Proper spire handling for 3rd not being available on EQM.

  • Add Name Function support to mez/charm/rez/moveabil

  • WIZ(EQM/Laz) - Correct Aggro gating to be rotation level

  • Healer Config Adjustments - Realign Combat Buffs rotations, add important buffs.

~AlgarDude
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