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[1.0] - 2024-02-10
Commits
(4048698) ~grimmier378V1.0_test:
* Made the window not scrollable.
* Made the target buffs section a child region that is scrollable.
* Tweaked some of the playerinfo sizing and scaling.
* Re-ordered the level and class text, would rather the class chop when the window is to small than the level.
* Added in logic check for zoning. would sometimes crash, typically when camping to char select.
[0.9] - 2024-02-09
Commits
(2cc529d) ~grimmier378PR # [3](https://github.com/grimmier378/playertarg/pull/3):
- V0.9_Test
(b86c081) ~grimmier378* Now clicking on Player info and bars will target yourself.
* Fixed an issue with spacing when you docked the window.
* Tweaked targets buff spacing, shouldn't have a large gap at the end when one should fit now.
* Added Icons for MA, , MT, and Combat State COMBAT.
* Combat State Icon is positioned over the flashing inCombat bar for a flashing boarder effect.
* slight tweak to the player info layout to fix chopping off the level.
[0.8] - 2024-02-09
Commits
(eae7212) ~grimmier378PR # [2](https://github.com/grimmier378/playertarg/pull/2):
(87da1eb) ~grimmier378V0.8_test:
* Added an icon for con color of target.
* Changed the color for the target distance to yellow.
* Converted the Player information to a table. With a column set aside for Icons.
* Converted Target Info to a table. helps preserve layout easier.
- Tweaked some of Player Info the layout.
- We no longer draw a blank line for mana bar if we don't have one.
- Shrank the size of the blink in combat bar and positioned it after your name.
- Consolidated the player name class level onto one line.
- Moved all % values to the center of their bars.
- Tweaked some of Target layout.
- Health Bar is easier to see.
- Target information is drawn on top of the health bar.
- Increased the percentage size and moved to the center of the bar.
- Right Clicking an Icon will inspect the spell. Thank you Derple.
- This does not work on EMU servers. maybe in the future.
- Added flashing red\pink bar at the top for when Me.Combat is true.
- Fixed SecondaryAggroPlayer had that still set to wrong variable, now it updates correctly
- Adjusted some font sizes.