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MQ2Grind

Quest / Event MQ2Grind 3185

Updated (available after RG build finishes ~9am ET 2/11/2024)
- Introducing The Grounds: Mashing Pumpkins instance (route changes may be coming)
- Expanded the geofence where Thornal (Final Fugure instance) seems to show up in to ensure we ignore him and the other quest npcs
- Boundary defined for groupGap variable: min = 50, max = 150
- Ignored Mercenaries from groupGap checker
- Fixed an issue where a toon left the instanced zone and the driver would pause, resume, pause, resume etc...
- Fixed initial rushing of a mob and got rid of the odd dance that was happening
- Corrected an issue where driver toon would run to new LOC, target a mob, on the way to mob drop target and repeat this back and forth running for hours until the shared task timer expired
- Reduced the amount of spam while in debug mode
- Fixed a non-start condition in Sleeper's Tomb
1/29/2024
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Updated
- Enabled `/grind go` to be used while not in a group (think solo running of an instance)
- Corrected a typo which affected the HaF Grind
1/28/2024
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Updated
- Introduced new General configuration: `recycleCmd` (command to be executed once successfully exited the instance once configured)
- Fixed a defect found in Laurion's Song where Grind would not try to restart even though it said it was going to
- Disabled the ability to Pause the Grind if it was not started
- Disabled the ability to End the Grind if it was not started
- Additional geofencing for LS: FF quest mobs, seems Thornel likes to go on a walk-a-bout from time to time
- Added target clearing for Line of Sight failue to avoid waiting around for the wrong reason
- Cleaned up some navigation spam about targeting doors
1/17/2024
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Updated
- Added the use of `/kickp t` in the exit routine, while the window will appear, Grind will press the button for you
- Corrected an issue which made ${Grind.Active} produce an erroneous value
- Resolved the bug which made Grind go into an idle state after an EQ bug where DZ was not spun up in time.
1/9/2024
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Fixed
- Relocated the staging locations for Aaryonar and The Crusaders in COV
1/3/2024
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Updated
- additional logic while checking CWTN tanks for readiness (new) to avoid that idle standing after zoning in
- more door entry routine fixes for both of Laurion's Song instances (new)

(available once RG VV is rebuilt for Test and Live)
1/3/2024
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Updated
- Underfoot: Don't Fear The Destroyer will now ignore Algera Chindlebolt based on location
1/1/2024
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Fixed
- resolved the defect where group would stand idle, not complain about distance between toons and once manually moved closer together would magically start proceeding through the route
12/31/2023
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Updated
- added a check of group distance, tether if needed, within SafeToMove function
- ensured Shalowain was left alone if you restarted the HaF instance while at the staging location
- additional entry optimizations for LS instances
12/28/2023 (12:19pm ET)
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Fixed
- bug fix related to LS and entry by door routine
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