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Epic Laziness

Work in Progress Epic Laziness v0.3.17

All currently coded classes and quests now have the step list completed. Click on a step to instantly set the script to that step. More functionality will be coming to this tab in future updates.
Remove weapons if level is too high vs a creature we only want to damage.
Added table of invis skills to alt ability # to remove mq2cast requirement. (This requires testing, especially for invis ability use by other group members than the driver)
Corrected issue at bard step 23. Missing row in DB.
Beastlord 1.5 will now properly loot dense fungal padding and move on.
Fixed crash in bard 2.0 when attempting to farm for Black Chaos Breastplate.
Fixed missing parameter in call to loot function in npc_kill_all function. This will correct the crash issues in PoSky.
Forage function will now only destroy fruit, berries, rabbit meat, pod of water, roots, vegetables and fishing grubs. Any other items on cursor will be placed in inventory.
Rewrote version check function (sloppily). You will be notified if your version is more than 18 hours old.
Removed socket.http requirement.
Corrected checking for Essence of Hate not registering properly.
Began work on the step overview tab. This is not yet completed for all classes and not all functionality has been added.
Cleric 1.5 should no longer hang on killing wayfarers
Fixed SK2.0/SHM1.0 Black Reaver/Lord Ghiosk steps
Check if combine container is already in slot 8. Empty it if so.
Added version check
Removed requirement for MQ2Cast
Potential fix for Shadow Knight 1.5 traveling to Grand Librarian Maelin
Shaman 2.0 Step 71-72 Corrected spelling of Hudar Trittan
Cleric 2.0 Step 66 whereZ typo corrected
Shaman 2.0 removed typo in step 91
Cleric 1.5 travel to ssratemple via thegrey instead of via thedeep
Added Taiandao and Construct of War to ignore list in barindu, cleric 1.5
Added agent of change to ignore list in poearth farm step for Bard 1.5
Fixed printf missing
Updated merchants visited in POK to insure they are available on Mischief.
Fixed exclude_npc list to be properly populated
Bard dire 1.5 dire creatures warn user of possibility they may want to remove weapons to attack it.
Added check to insure relocate skill (origin, throne of heroes) is ready before attempting to cast.
Turn off stick, nav, and afollow when script ends
Fixed the issue with becoming stuck trying to kill a dragorn refugee.
  • Fix for non Auto Haters on xtarget list.
  • Stop script if no lockpicker is present when needed.
  • Added message when waiting for npc to spawn in order to travel to it.
  • Fixed missing parameter in the zoneGroup call from zone_continue_travel function.
  • Fixed a typo of navUnPause instead of navUnpause.
  • Should loot no drop items when the confirmation box is present now.
  • Fix for Bard not obtaining two Gem of the Voids
  • Fix for running a second classes epics on a character (For personas)
  • Fix Distance check missing parenthesis in nil check.
  • Added a step to insure paladins have spawned in Kithicor in Shd 1.5 epic.
  • Added two nav meshes (shadowhaven and abysmal) to https://github.com/yb-f/meshes
    • The Shadow Haven mesh will correct the navigation issue from Shadow Haven to the Echo Caverns - 3 zone line.
    • The Abysmal Sea mesh will correct an issue of some smaller classes becoming stuck on a set of boxes in the Cleric 1.5 epic.
Prospective fix for issues with looting items
Prospective fix for giving a single item to an NPC failing
Fixed bad command in navPause when using a full group
Prospective fix for leaving mq2nav in a stuck state
Prospective fix for failing to navigate to an npc before targeting it
Turn off attack between quest steps to make sure attack is not stuck in an on state
Check if xtarget list has an auto hate target before calling clearXTarget function
  • Rogue hide/sneak checks before moving
  • Rogue hide/sneak skill ready checks before using
  • EasyFind grimling -> tenebrous added to pull request for EasyFind (Will not be implemented until merged)
  • Added save on final step of Rogue pre-1.5
  • Added check to insure necessary plugins are loaded. (Does not automatically load them but instructs you how to do so)
  • Populated gate/invis pot data for all classes with dummy data
  • Only available quests will be shown in the quest dropdown
  • Handle up to 12 bag slots instead of being hard coded to 10
Actually installing libsqlite3 before trying to load
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