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Rogues alliance is the only one in game that can be triggered with only 1 rog together as you can use scorpions agony/spiders bites on all the other melee to trigger it.
Most classes aren’t at the melee crit cap without significant short term adps buffs going. Ber/war are the only two able to hit consistent 100% crit rate without factoring in short term adps buffs
As far as gear goes, there is no way to improve caster crit rate. This entirely about usage of abilities. Each class has their own options typically as well as support classes that also provide additional.
Going to cover this by posting detailed relevant material:
Take a look here, for general...
Raid setting:
War/ber to crit cap threshold and balance it to get bumps to spell/dot/melee shielding from there
Rog/rng/mnk/bst/brd/pal/sk hdex and hdex
priest/caster spell/dot shielding
Ya still have to level/aa and manage the care and feeding of the box/persona.
Fully agree, I think a lot see the raw dps numbers of classes and overlook contributed dps that other classes provide to each other or the raid force as a whole. Auspice basically puts most casters near 100%...
Monks and bers both are juiced right now. Shm/brd/bst/mnk/ber is juiced and can add war, sk, rng, or rog in there for more juice. I personally run 4 rangers in my armies which allows a ~80% uptime on tb/mgb called auspices over 9 and 18 min time windows. Similarly have 6 bsts and call down...
Are you raiding or doing group content? My point was less so melee vs caster and more so adps composition for the group.
I do agree LS is gracious in that regard in raid environment but being too shifted one way or the other can leave you chasing flavor of the month when someone gets...
Exactly, so someone looking at that outcome you posted could draw different conclusions then what a solid raid style caster group would look more like mag/mag/nec/enc/brd and then a dru or shm for example
I think the point is that context still matters because of how adps works. You could do 10 hrs of raiding with a berserker in one group configuration/adps call downs etc and get very different results just by changing group configuration between them. While gear/augs matter group configuration...
I’m similar to most in that I have stuff written for myself that works but would take days of time I simply don’t have available to get them polished for public consumption, everyone’s use cases, multiple different forms of automation etc.
Also, the more publicly accessible (aka lower price)...
I wish, unfortunately then we would get to hear to a perpetual whine fest of XoA is too hard, etc etc etc until either the next expansion or it gets nerfed to trivial. The problem with the TOV-LS era is that things have been in a state of easy (and arguably getting easier by the year) ever since...
I absolutely do have caster groups multiple of them. Just depends on what I’m doing and what my objective is on what team(s) come out to play. I don’t argue that survivability is important and there are minimum viability thresholds for a lot of content out there. I’m fully on board with someone...
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