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Recent content by Beardog

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    Jigs21 Compile V4.2

    Re: Jigs21 Compile V4.1 Seems they had a small opps at MQ central,, they released a MQ2-20070726a.zip with the following message seems they forgot the map fix in the MQ2-20070726.zip release..
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    Jigs21 Compile V2.2 (NURHURFED)

    Re: Jigs21 Compile V2.1 I would also like to see MQ2pop added to future releases if possible..
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    Updated MQ2 as of 6 mins ago...

    Looks like b is the current one as they forgot to add the fixs for a ....
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    Updated MQ2 as of 6 mins ago...

    I see they already have a MQ2-20070706a.zip out ,,
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    UPDATED COMPILE 6/20/2007

    Hello, small suggestion for futrue use, can you not have it go to its own directory, this case you called it JigsV.1 as when you unzip it it creates its own directory and I know lots of us MQ users have our own .ini files for toons we play. And with it creaing its own directory means people have...
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    UPDATED COMPILE 6/20/2007

    Thanks for the update and no need to include the items.txt file, the one included in his zips is from last year and way outdated , easy to get from 13th floor.
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    RedQuest v11.11 (NERFED)

    Re: RedQuest v11.11 Was wondering when the next release will come out , it seems they released a new Source at Macroquest with some of the items that had been disabled fixed. Newest release is MQ2-20070617.zip.. changes were And again , Thanks for all the nice work you guys do here.
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    RedQuest v11.11 (NERFED)

    Re: RedQuest v11.0 Thanks for the fast Precompile, but I would like to make a suggest or a request.. In future releases can you leave the default path blank like in past releases instead of using redquestv11.0 ( or whatever release you are doing) as I am used to unzipping it in my own MQ...
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    RedQuest v7.1 (Works for 3/15 patch)

    Re: RedQuest v7.0 (Works for 3/15 patch) Does this copy have the same MQ2pax you used in the last release 6.2 or does it contain the new MQ2pax.dll that thez posted in the thread (pg10) of the 6.2 release. Was wondering as I had troubles with the open command not working in the 6.2 release...
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    RedQuest v6.2a (NERFED TO HELL)

    Re: RedQuest v6.1 (Works for 2/16 patch) Having problems with /open not working even when next to an object, am using MQ2pax. Second note there is a new .zip up at MQ (2007219) to fix issues with the map and buffs.
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    Offsets 20070117

    I know its not my place to ask or say this but can this thread be removed or nerfed since it is for last months offsets and be replaced by the thread for the offsets for TBS release.
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    RedQuest v5.2 (1/17/07 patch) (broken as of 13 Feb)

    Re: RedQuest v5.2 (1/17/07 patch) You haven't gotten back to me so I decided to try it out on 3 seperate systems and I had the same results on them all. I deleted the Directories of Redquest5.2.zip I had installed and reinstalled them , I also have compiled copies on all machines I get and...
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    RedQuest v5.2 (1/17/07 patch) (broken as of 13 Feb)

    Re: RedQuest v5.2 (1/17/07 patch) Me and some of my friends are having a problem with objects not showing up in MQ2map (example eggs in DoN Missions) . They show up fine with the copy I compile from MQ but not on the copy I get from here any way that can be fixed so we can use the plugins we...
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    RedQuest v5.2 (1/17/07 patch) (broken as of 13 Feb)

    Re: RedQuest v5.1 (1/17/07 patch) I work second shift so sorry for the late reply,, I should have been more specific , The servers had just came back online and I checked both places (MQ and here ) to see if there were any changes none at the time, and what versions I was using. I was using...
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    RedQuest v5.2 (1/17/07 patch) (broken as of 13 Feb)

    Re: RedQuest v5.1 (1/17/07 patch) No new .exe with todays patch all is serverside.. and a few problems I noticed with your compile ( great work BTW). I am also a contirbutoe at MQ2 website so I always DL the copy there and compile for a few machines and get the copy here for a few others.. The...
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