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Question - Is there a way to get an alert if a character is left behind? (1 Viewer)

Joined
Mar 24, 2018
RedCents
4,520¢
I am using /afollow now which is a lot more reliable, but sometimes they still get stuck on something. I am forever counting my characters by doing F2 F3 F4 etc to make sure they are all with me. I wonder if there is a better way to do this? Maybe a MQ2Hud element that could show distance to group mates? Or one that alerts if a group mate is beyond a distance?

Np if not, but I'd get a lot of use from this if it was possible. Thanks =)


SOLUTION:
If anyone finds this thread, the solution is here:
https://www.redguides.com/forums/threads/65587-Kaen01-UI-Pieces!?p=362422&viewfull=1#post362422
 
Last edited:
You could easily whip up that HUD element, but one thing I do is always have MySEQ running so I can watch my group mates follow me around.

Side Note: One thing I've found with /afollow is that it will cause a stutter-step that will slow the character down and leave them behind (I suspect this is due to something with not cleanly stopping from /chaseon in kiss). I can fix it by tabbing over to that character and hitting autorun, so I haven't really investigated.
 
There is already a message for chase in Kiss but that uses stick not afollow. This week i am working on the entire chase routine. Kiss will be much more aware of where group members are in relation to the person they are chasing and the group.
 
Question - Is there a way to get an alert if a character is left behind?

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