- Joined
- Mar 24, 2018
- RedCents
- 4,590¢
I'm new to all this so sorry if this is too big of a request or already been asked (I did search but couldn't see anything quite like this).
I just started using the auto pulling feature and it is really amazing. My bard runs off and grabs stuff and brings it back to the group so it works. But I have 3 issues:
1) My group is not strong enough to kill groups of 3 or more in places like the Dead Hills HAs, so I really need the bard to cast a lull spell first. Pulling 2 is then ok. But the original KA doesn't allow the calm spells, and the mule version uses a calm but assumes it is an AoE so he runs up to the mob, casts calm once, and then grabs something near. Sometimes this is enough to work, but sometimes not.
2) Another issue is that my bard often goes to pull a mob that is beyond another mob so ends up aggroing several mobs in the process. I was originally using MQ2AdvNav so I started using Nav instead with my own meshes but he still does it. It is like he sometimes just doesn't spot a mob so goes to pull a further one.
3) Maybe related to the second issue, one time my bard ran a strange route to a mob that involved running through an area with a few other mobs first.
4) Ok I lied, there are 4 things, but again this might be related to the others. Sometimes my bard will run up to a mob and stand on top of it, and then start casting his harmony spell while the mob beats him to death.
Maybe this is just too much to code? But if it is something that is already being tweaked, maybe this feedback could help.
I just started using the auto pulling feature and it is really amazing. My bard runs off and grabs stuff and brings it back to the group so it works. But I have 3 issues:
1) My group is not strong enough to kill groups of 3 or more in places like the Dead Hills HAs, so I really need the bard to cast a lull spell first. Pulling 2 is then ok. But the original KA doesn't allow the calm spells, and the mule version uses a calm but assumes it is an AoE so he runs up to the mob, casts calm once, and then grabs something near. Sometimes this is enough to work, but sometimes not.
2) Another issue is that my bard often goes to pull a mob that is beyond another mob so ends up aggroing several mobs in the process. I was originally using MQ2AdvNav so I started using Nav instead with my own meshes but he still does it. It is like he sometimes just doesn't spot a mob so goes to pull a further one.
3) Maybe related to the second issue, one time my bard ran a strange route to a mob that involved running through an area with a few other mobs first.
4) Ok I lied, there are 4 things, but again this might be related to the others. Sometimes my bard will run up to a mob and stand on top of it, and then start casting his harmony spell while the mob beats him to death.
Maybe this is just too much to code? But if it is something that is already being tweaked, maybe this feedback could help.