Right now I am playing War, Enc, Dru, Mag. The mage is my main, so I will keep him, but the rest are up for debate. I like the enchanter for locking down adds, so he will probably stay. So here is what I am wondering:
Is druid worth keeping around for ports, or is the guild hall, campfire, mage COH etc enough to not really care about ports or evac these days? I would most likely go cleric, but will have to level it up a bit as I think my only cleric is still 95. I do have a shammy at 105, if people can convince me that would be better, but seems a bit redundant with the ench being able to slow and debuff.
Is the war the best tank for my group setup? Eventually I would like to do some progression in RoS and work on gearing up my toons by camping named, etc. Right now has just been grinding to catch up in levels and AA since I have been behind the times for too long. I have a pal and SK to pull from the stable if people think one of those would be better.
I usually run one cleric merc and one wiz merc. If I switch out the druid and run a cleric, maybe I can switch to 2 wiz mercs?
Thanks
Is druid worth keeping around for ports, or is the guild hall, campfire, mage COH etc enough to not really care about ports or evac these days? I would most likely go cleric, but will have to level it up a bit as I think my only cleric is still 95. I do have a shammy at 105, if people can convince me that would be better, but seems a bit redundant with the ench being able to slow and debuff.
Is the war the best tank for my group setup? Eventually I would like to do some progression in RoS and work on gearing up my toons by camping named, etc. Right now has just been grinding to catch up in levels and AA since I have been behind the times for too long. I have a pal and SK to pull from the stable if people think one of those would be better.
I usually run one cleric merc and one wiz merc. If I switch out the druid and run a cleric, maybe I can switch to 2 wiz mercs?
Thanks