Results 1 to 5 of 5

Thread: I made my first video game! Crappybird

  1. Top | #1

    I made my first video game! Crappybird

    I made my first video game! While this game itself didn't take very long (its pretty much a flappybird clone but different) I've been wanting to work on and make games for a long time and have found my self in the trap of starting something or prototyping something then never finishing it. This game still needs features but its core features work.

    I created the sprites myself which is why they're so terribly ugly

    Crappybird compiled for Android and Windows

    Go up with spacebar

    It needs the following still:

    A way to exit the game
    High score
    A splash screen

    Click image for larger version. 

Name:	UE4Game-Win64-Shipping_2018-02-11_17-24-30.png 
Views:	19 
Size:	274.1 KB 
ID:	13674

  2. 5 users hit "Thanks" on this epic post, earning toric225 50 Redcents.

    Dretski (02-12-2018), Kyle (02-12-2018), nebulous (02-12-2018), rhb (02-11-2018), underdog (02-13-2018)

  3. Top | #2

    Re: I made my first video game! Crappybird


  4. Top | #3

    Re: I made my first video game! Crappybird

    I work with android studio if you're looking to co-develop something for experience. I'd be interested in tagging along.

    From the looks of it this is done using Unreal Engine, which I have no experience with. But I'd be happy to learn between classes. Currently attending for a BA-CS with a focus on game design.

  5. Top | #4

    Re: I made my first video game! Crappybird

    Quote Originally Posted by ChatWithThisName View Post
    From the looks of it this is done using Unreal Engine, which I have no experience with.
    When I was in college I actually made Pong for android with Java, I found the experience to be terrible but that was when android was much newer and I had issues with the documentation and that the libraries didn't match between PC Java and Android Java.

    Creating this with unreal was actually fun and easy (but I am so very bad at pixel art or any art) For this project I decided to just use blueprints instead of coding in c++ which is the other way to do it in unreal. If I was wanting to do games with actually writing code I'd maybe go unity instead because its c# but I really like the visual code editor (blueprints) of unreal. Blueprints are a lot like a programming UML diagram. Each blueprint individually acts a lot like a class in programming they can have functions, and variables and such. I'm still learning how to do most of the stuff though and because of that I have some "poor programming" in my game. My character controller blueprint is actually responsible for spawning the sprites of the level =/

    Here's part of my character blueprint that handles the controls to show an example of blueprints. On the event begin play my ugly bat (yes thats supposed to be a bat) is launched with a certain velocity then every time you "jump" his upward velocity gets overwritten and he gains 10 more forward velocity

    Name:  UE4Editor_2018-02-12_11-36-19.png
Views: 78
Size:  79.7 KB

  6. Top | #5

    Re: I made my first video game! Crappybird

    "Jumping" causes an increase to X, meaning forward. Wouldn't it be Y meaning upward? I'm assuming there is some negative gravity that constantly pulls you down as would be typical of a flappy bird style game.

    I get the forward launch velocity. Stage start, characters x is increase by velocity per cycle ~> direction. Pressing Space to "Jump" or more accurately, flap upwards would cause a character Y coordinate to increase by predetermined "flap gain" amount. Obstacle collision I assume is handled with-in UE so no need for any manual collision detection.

    I started a bit of my own "Physics Model" in Processing on Khan Academy a while back. It's not perfect. But considering my experience was Zero when I started and I was trying to use actual physics formulas (Inelastic collision of two objects) to handle reaction, I think I did fairly well. The entire thing was based on using PVector's to manage all the methods. IE: Gravity was a vector, velocity was a vector, friction was a vector etc etc.

    I also did something where I created from scratch using nothing but rectangles and ellipses a bit of a "bubble" farm. Attempted to give it an underwater appearance and threw layers on the bubbles for a 3d appearance. It's not a game, just something shiny for me to look at.

    That was probably my two most meaningful contributions to the KhanAcademy world before I got bored of the processing language which was quite limited in their website.

    I also took someone elses started project and built onto it.

    There's a prime example of my crappy square ellipse style art haha.

  7. One user has clicked "Thanks" to reward ChatWithThisName for this post:

    toric225 (02-13-2018)

Similar Threads

  1. Video game hacking competition
    By Redbot in forum Hail, a fire beetle
    Replies: 0
    Last Post: 01-08-2015, 03:49 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts