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Thread: Fun with Formations

  1. Top | #1

    Fun with Formations

    Hey guys,
    There doesn't seem to be a lot of info on formations so I'll post what I came up with today.

    I run with 4 bots and here are two macro's i use to align them slightly spread out either EAST/WEST or North/South

    2ME N/S
    Code: 
    /bct toon1 //moveto loc ${Math.Calc[${Me.Y}-0]} ${Math.Calc[${Me.X}+10]}
    /bct toon2 //moveto loc ${Math.Calc[${Me.Y}-0]} ${Math.Calc[${Me.X}+5]}
    /bct toon3 //moveto loc ${Math.Calc[${Me.Y}-0]} ${Math.Calc[${Me.X}-5]}
    /bct toon4 //moveto loc ${Math.Calc[${Me.Y}-0]} ${Math.Calc[${Me.X}-10]}
    2ME E/W
    Code: 
    /bct toon1 //moveto loc ${Math.Calc[${Me.Y}+10]} ${Math.Calc[${Me.X}+0]}
    /bct toon2 //moveto loc ${Math.Calc[${Me.Y}+5]} ${Math.Calc[${Me.X}+0]}
    /bct toon3 //moveto loc ${Math.Calc[${Me.Y}-5]} ${Math.Calc[${Me.X}-0]}
    /bct toon4 //moveto loc ${Math.Calc[${Me.Y}-10]} ${Math.Calc[${Me.X}-0]}
    Note: I left the -0's there so you could see the syntax.

    I hope you guys come up with some cool formations and post them here

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    Casca (04-15-2018), eqgeek (01-26-2018), Mugly (01-23-2018), playj (03-02-2018), supertimmy (03-01-2018), underdog (02-18-2018)

  3. Top | #2

    Re: Fun with Formations

    how do you control their heading?

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    rogue601 (01-22-2018)

  5. Top | #3

    Re: Fun with Formations

    I was going to figure that out, but then I noticed they just all face the direction they were going.
    If you spam it while moving they kinda do a nice formation march. lol

  6. Top | #4

    Re: Fun with Formations

    ahh cool

  7. Top | #5

    Re: Fun with Formations

    you could /face fast heading ${Me.Heading.Degrees} to have them face the same direction as you

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    kaen01 (01-23-2018), rogue601 (01-23-2018)

  9. Top | #6

    Re: Fun with Formations

    How would you activate this? Would you put that in a EQ social macro?
    An angry wife scowls at you, ready to attack!

  10. Top | #7

    Re: Fun with Formations

    yes, you put all these commands in socials. these commands use the EQBC server so you have to set that up.
    Start it and then use /bccmd connect on each toon.

    To tell one toon to do something use /bct name //command
    everyone but you is /bcg //command
    everyone including you is /bcga //command

  11. Top | #8

    Re: Fun with Formations

    Just run the /halfmoon 15 command in my version of kiss (/mac kissassist1004e15) and they will half circle around whatever char that runs the command and face his heading. It's a bind so no macros other than kiss needed(uses eqbc) 15 means how many feet away from the char you want them.

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    techster (04-18-2018), tecteacher (01-26-2018), vivviv (04-15-2018)

  13. Top | #9

    Re: Fun with Formations

    yeah been trying to figure out how to use cosinus and sinus to get em to form like an arrow position, tank in front, melee dps behind and to the left and right, and healer in the center behind main tank and caster lined up behind the healer. but i have a brain that has no smarts in it.

  14. Top | #10

    Re: Fun with Formations

    Quote Originally Posted by eqmule View Post
    Just run the /halfmoon 15 command in my version of kiss (/mac kissassist1004e15) and they will half circle around whatever char that runs the command and face his heading. It's a bind so no macros other than kiss needed(uses eqbc) 15 means how many feet away from the char you want them.
    WOW that is cool, I did not know that it existed! Can't wait to try this tonight.

  15. Top | #11

    Re: Fun with Formations

    I've been using
    Code: 
    //tar id ${Me.ID}
    //face
    It's kinda creepy. lol

  16. Top | #12

    Re: Fun with Formations

    How can we get this command (halfmoon) in the other version of KA?

  17. Top | #13

    Re: Fun with Formations

    To be honest, and no disrespect @Maskoi. You should use eqmules version of KA if you don't want your puller targeting mobs when pulling even though they aren't in LOS

  18. Top | #14
    So old and salty he grew scales Creator (click for more info)Administrator Maskoi's Avatar
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    Re: Fun with Formations

    Can you elaborate on this? Using MQ2Nav Los is only important when you get up to the mob.

  19. Top | #15

    Re: Fun with Formations

    @Maskoi

    When I use KA, the puller targets the mob before running to it.

  20. Top | #16

    Re: Fun with Formations

    i believe in the newest version it dont target the mob till its within range of what a normal /target or f8 cycle npc targets will pickup

  21. Top | #17

    Re: Fun with Formations

    this is the greatest thing EVAR. after all these years of EQ i finally used the EQBCS thingy to make formations and i couldn't be happier. i'm a simple creature.

  22. One user has clicked "Thanks" to reward supertimmy for this post:

    rogue601 (03-01-2018)

  23. Top | #18

    Re: Fun with Formations

    I'm waiting for the dance dance revolution macro that sees a party doing funky moves

  24. Top | #19

    Re: Fun with Formations

    Quote Originally Posted by supertimmy View Post
    this is the greatest thing EVAR. after all these years of EQ i finally used the EQBCS thingy to make formations and i couldn't be happier. i'm a simple creature.
    What did you come up with? I was thinking of making a formations macro with all kinds of patterns etc. maybe even a run in formation type setup.

  25. Top | #20

    Re: Fun with Formations

    Here's a simple one that makes a paramid or power wedge, from my alias section

    Code: 
    /wedge=/multiline ; /nav loc ${Math.Calc[${Me.Y}+5] ${Me.X} ${Me.Z}; /face heading 180 fast; /bct ${Group.Member[1]} //nav loc ${Math.Calc[${Me.Y}-7]} ${Math.Calc[${Me.X}-5]} ${Me.Z}; /bct ${Group.Member[2]} //nav loc ${Math.Calc[${Me.Y}-7]} ${Math.Calc[${Me.X}+5]} ${Me.Z}; /bct ${Group.Member[3]} //nav loc ${Math.Calc[${Me.Y}-14]} ${Math.Calc[${Me.X}+0]} ${Me.Z}; /bct ${Group.Member[1]} //nav loc ${Math.Calc[${Me.Y}-7]} ${Math.Calc[${Me.X}-5]} ${Me.Z}; /bct ${Group.Member[2]} //nav loc ${Math.Calc[${Me.Y}-7]} ${Math.Calc[${Me.X}+5]} ${Me.Z}; /bct ${Group.Member[4]} //nav loc ${Math.Calc[${Me.Y}-14]} ${Math.Calc[${Me.X}-10]} ${Me.Z}; /bct ${Group.Member[1]} //nav loc ${Math.Calc[${Me.Y}-7]} ${Math.Calc[${Me.X}-5]} ${Me.Z}; /bct ${Group.Member[2]} //nav loc ${Math.Calc[${Me.Y}-7]} ${Math.Calc[${Me.X}+5]} ${Me.Z}; /bct ${Group.Member[5]} //nav loc ${Math.Calc[${Me.Y}-14]} ${Math.Calc[${Me.X}+10]} ${Me.Z}; /timed 30 /bcga //face heading 0 fast

  26. Top | #21

    Re: Fun with Formations

    Quote Originally Posted by eqmule View Post
    in my version of kiss (/mac kissassist1004e15)
    What is the difference between the two versions and which one runs when you click the update button?

  27. Top | #22

    Re: Fun with Formations

    You get both when you click the update button. KissAssist.mac is the RG version of Kissassist, and Kissassist10004e15.mac is EQMules version of kiss. The difference would be RG version of kissassist is a more generic version of kiss, and the other has more influence on how someone thinks everyone should play the game. Either way you can't go wrong they both are good macros.

  28. Top | #23

    Re: Fun with Formations

    eqmules edition is a spur, meaning it has different features in it. Both eqmules and mask's are included in the compile and updated. You can search for mule's edition to find out about more features.

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