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Question - Anyone else crashing? (1 Viewer)

NoobExpert

New member
Joined
Nov 18, 2014
RedCents
96¢
Happened a while back but has since been fixed, now with the latest round of patches and compiles the dreded "crashing to blue screen" has restarted. Is anyone else having this issue? Running 13 accounts, KA with nav

Sent from my Pixel XL using Tapatalk
 
Need a lot more info than this.

What system are you on Win 7 8 10?
What is setup CpU and Ram?
When are you crashing? Logging in to EQ, Starting Kiss etc?
 
Need a lot more info than this.

What system are you on Win 7 8 10?
What is setup CpU and Ram?
When are you crashing? Logging in to EQ, Starting Kiss etc?

Windows 10, 16g of ram, AMD 8320

It sort of acts like an overheating issue in that it randomly does it after ive been in game for random times, then the computer just goes to a blue screen.

The weird thing is that certain versions of mq do it, some don't

The version before the black lagoon was working fine, now this one does it within an hour of being in game everytime
 
i see your problem.. you got something AMD going on in there, they dont like working hot at all, never have, never will.

But yes , put http://openhardwaremonitor.org/ in logging mdoe and have it running the background and when computer crashes check what the temp was in the log, and if its horribly high, then its probably that isssue.

also try and run just one team for as long as you feel is safe, see if it crashed, if it does 3 man team with mercs see if it crashes, cause then it might be an entirely differnet issue, if it dont get hot juggling smaller teams.
 
did you use stock thermal paste or something better? b/c i have the same processor and if i run it without a liquid cooler, or if my house is about 70 deg F or higher it will overheat in my experience.
 
Random info that may or may not be helpful to you:

I was noticing my CPU utilization climbing higher over the last few months, to the point that 7-8 toons were using 70-80% and spiking to 100%. But each EQ incident was 1-7%...with EQBC being 10-30%... WTH?!?

Traced it down to MQ2netbots && MQ2netheals, which I had forgotten I had turned on some time back to test things. (The macros I use do not use them) turning those 2 plugins off reduced my CPU load to 15-35% with 8-9 toons (I7 950 extreme, an old quadcore that still kicks ass, and was a hell of a bargain at the time for $200 for CPU and MB)

may have not a thing to do with your issue but, thought I would toss it out there as it kinda surprised me.
 
did you use stock thermal paste or something better? b/c i have the same processor and if i run it without a liquid cooler, or if my house is about 70 deg F or higher it will overheat in my experience.
It is liquid cooled

Sent from my Pixel XL using Tapatalk
 
Random info that may or may not be helpful to you:

I was noticing my CPU utilization climbing higher over the last few months, to the point that 7-8 toons were using 70-80% and spiking to 100%. But each EQ incident was 1-7%...with EQBC being 10-30%... WTH?!?

Traced it down to MQ2netbots && MQ2netheals, which I had forgotten I had turned on some time back to test things. (The macros I use do not use them) turning those 2 plugins off reduced my CPU load to 15-35% with 8-9 toons (I7 950 extreme, an old quadcore that still kicks ass, and was a hell of a bargain at the time for $200 for CPU and MB)

may have not a thing to do with your issue but, thought I would toss it out there as it kinda surprised me.
How would I check to see if they are enabled, and how do I disable if that is the case

Sent from my Pixel XL using Tapatalk
 
try typeing /plugin mq2fps load on all ur toons will help with cpu usage, with liquid cooled it shouldnt be an over heat issue... to check the plugins like warlock said type /plugin list i believe or you can just type /plugin mq2netbots unload same command with netheals if there loaded and you dont need them.
 
try typeing /plugin mq2fps load on all ur toons will help with cpu usage, with liquid cooled it shouldnt be an over heat issue
Yeah that's why I haven't put my thought into overheating being the issue. I currently use fps. It's just weird that it happens only after certain rg updates

Sent from my Pixel XL using Tapatalk
 
Please post your macroquest2.ini file
I will this evening when I get home

Sent from my Pixel XL using Tapatalk

- - - Updated - - -

Please post your macroquest2.ini file

Rich (BB code):
[MacroQuest]
MacroPath=.\Macros
LogPath=.\Logs
MacroQuestWinClassName=__MacroQuestTray
MacroQuestWinName=MacroQuest2
# setting BossMode=0 disables it.
BossMode=0
# setting CycleNextWindow=0 disables it.
CycleNextWindow=0
DebugSpewToFile=0
FilterSkills=0
FilterTarget=0
FilterMoney=0
FilterFood=0
FilterMacro=0
FilterEncumber=0
FilterDebug=0
FilterMQ=0
KeepKeys=1
LaxColor=0
AllErrorsDumpStack=1
AllErrorsFatal=0
HUDMode=UnderUI
MQ2LoadingMsg=0
ExactSearchCleanNames=0
CreateMQ2NewsWindow=1
TimeStampChat=1
BeepOnTells=0
FlashOnTells=1
IfDelimiter=,
IfAltDelimiter=~

[Aliases]
/a=/anonymous
/b=/bazaar
/ba=/bazaar
/c=/consider
/cha=/channel
/d=/duel
/exp=/echo ${Me.PctExp}% experience...
/f=/feedback
/fa=/fastdrop
/g=/gsay
/gmlist=/who all gm
/gu=/guildsay
/hp=/echo Current Health: ${Me.CurrentHPs} -- Max Health: ${Me.MaxHPs}
/key=/keys
/kissedit=/echo kissedit
/load=/loadspells
/m=/msg
/mana=/echo Current Mana: ${Me.CurrentMana} -- Max Mana: ${Me.MaxMana}
/newif=/if
/npc=/who npc
/r=/reply
/slotid=/echo ${SelectedItem.InvSlot}
/status=/echo toggle Show
/switch=/echo Switch Target
/t=/tell
/ta=/tap
/tloc=/echo ${Target.Name}'s Location is ${Target.Y} ${Target.X} ${Target.Z}
/w=/who
/qmgroup=/multiline ; /varset changetoini 1 ; /docommand ${If[${QMGroup}==1,/varset QMGroup 0,/varset QMGroup 1]} ; /echo Toggling Quiet Miracle on Group to ${If[${QMGroup}==0,OFF,ON]}
/backoff=/echo BackOff
/campfire=/echo Summon Campfire
/camphold=/echo toggle HoldCamp
/doaggro=/echo set: Aggro
/Dot=/echo set: DoDot
/lootignore=/echo LootIniItem Ignore ${Cursor.Name}
/lootsell=/echo LootIniItem Sell ${Cursor.Name}
/lootkeep=/echo LootIniItem Keep ${Cursor.Name}
/lootdestroy=/echo LootIniItem Destroy ${Cursor.Name}
/lootquest=/echo LootIniItem Quest|${QuestKeep} ${Cursor.Name}
/sellstuff=/echo NinjadvLoot selling items to vendor
/depositstuff=/echo NinjadvLoot depositing items to guildbank
/afktoolson=/changevarint AFKTools AFKToolsOn
/assistat=/changevarint Melee AssistAt
/autofireon=/togglevariable AutoFireOn
/autorezon=/togglevariable AutoRezOn
/buffson=/togglevariable BuffsOn
/chasedistance=/changevarint General ChaseDistance
/conditions=/togglevariable conditions
/conditionsoff=/togglevariable conditions off
/conditionson=/togglevariable conditions on
/debug=/togglevariable Debug
/debugbuffs=/togglevariable DebugBuffs
/debugcombat=/togglevariable DebugCombat
/debugheal=/togglevariable DebugHeal
/debugmez=/togglevariable DebugMez
/debugmove=/togglevariable DebugMove
/debugpull=/togglevariable DebugPull
/debugrk=/togglevariable DebugRK
/dpsinterval=/changevarint DPS DPSInterval
/dpsmeter=/togglevariable DPSMeter
/dpson=/changevarint DPS DPSOn
/dpsskip=/changevarint DPS DPSSkip
/dpsspam=/togglevariable DPSSpam
/dpswrite=/togglevariable DPSWriteOn
/healson=/changevarint Heals HealsOn
/interrupton=/togglevariable CastingInterruptOn
/ktdismount=/echo KTDismount
/ktdoor=/echo KTDoorClick
/kthail=/echo KTHail
/ktinvite=/echo KTInvite
/ktsay=/echo KTSay
/kttarget=/echo KTTarget
/looton=/changevarint General LootOn
/maxradius=/changevarint Pull MaxRadius
/maxzrange=/changevarint Pull MaxZRange
/medcombat=/togglevariable MedCombat
/medstart=/changevarint General MedStart
/meleedistance=/changevarint Melee MeleeDistance
/mercassistat=/changevarint Merc MercAssistAt
/movewhenhit=/togglevariable MoveWhenHit
/pethold=/togglevariable PetHold
/peton=/togglevariable PetOn
/pettoyson=/togglevariable PetToysOn
/pettoysplz=/echo PetToysPlease
/rebuffon=/togglevariable RebuffOn
/scatteron=/togglevariable ScatterOn
/setae=/iniwrite AE
/setaggro=/iniwrite Aggro
/setbuffs=/iniwrite Buffs
/setburn=/iniwrite Burn
/setcure=/iniwrite Cure
/setdps=/iniwrite DPS
/setheals=/iniwrite Heals
/divinebuff=/multiline ; /docommand ${If[${DivineBuffOn}==1,/varset DivineBuffOn 0,/varset DivineBuffOn 1]} ; /docommand ${If[${Me.Gem[${promheal}]}==${spellslots},/varcalc divinegem ${spellslots}-1,/varset divinegem ${spellslots}]} ; /varset changetoini 1 ; /echo Toggling ${DivineBuff} to ${If[${DivineBuffOn}==0,OFF,ON]}
/promised=/multiline ; /docommand ${If[${usepromheals}==1,/varset usepromheals 0,/varset usepromheals 1]} ; /docommand ${If[${Me.Gem[${DivineBuff}]}==${spellslots},/varcalc promgem ${spellslots}-1,/varset promgem ${spellslots}]} ; /varset changetoini 1 ; /echo Toggling Promised Heals to ${If[${usepromheals}==0,OFF,ON]}
/autorez=/multiline ; /docommand ${If[${AutoRez}==1,/varset AutoRez 0,/varset AutoRez 1]} ; /varset changetoini 1 ; /echo Setting AutoRez to ${If[${AutoRez}==0,OFF,ON]}
/usedruid=/multiline ; /docommand ${If[${usedruid}==1,/varset usedruid 0,/varset usedruid 1]} ; /varset changetoini 1 ; /echo Setting Use Druid Buffs to ${If[${usedruid}==0,OFF,ON]}
/manatonuke=/multiline ; /varset changetoini 1 ; /docommand /varset Manatonuke
/pethealpoint=/multiline ; /varset changetoini 1 ; /docommand /varset pethealpoint
/tbmhealpoint=/multiline ; /varset changetoini 1 ; /docommand /varset tbmhealpoint
/raidhealpoint=/multiline ; /varset changetoini 1 ; /docommand /varset raidhealpoint
/mountitem=/multiline ; /varset changetoini 1 ; /docommand /varset mountitem
/newtank=/docommand /varset newtank 1
/qmtarget=/multiline ; /varset changetoini 1 ; /docommand ${If[${Spawn[id ${Target.ID} group].ID},/varset qmtarget ${Target.ID},/varset qmtarget 0]} ; /echo Toggling Quiet Miracle on Cast on ${If[${qmtarget}==0,Noone,${Spawn[id ${qmtarget}].CleanName}]}
/byos=/multiline ; /varset changetoini 1 ; /docommand ${If[${BringYourOwnSpells}==1,/varset BringYourOwnSpells 0,/varset BringYourOwnSpells 1]} ; /echo Toggling Bring Your Own Spells to ${If[${BringYourOwnSpells}==0,OFF,ON]}
/nocures=/multiline ; /docommand /varset NoCures 1 ; /echo WILL NOT CAST ANY CURES
/camphere=/togglevariable ReturnToCamp
/campoff=/togglevariable ReturnToCamp 0
/campradius=/changevarint General CampRadius
/chase=/togglevariable ChaseAssist
/chaseoff=/changevarint General ChaseAssist 0
/chaseon=/changevarint General ChaseAssist 1
/meleeon=/togglevariable MeleeOn
/meleeoff=/togglevariable MeleeOn 0
/mezon=/changevarint Mez MezOn
/mezoff=/changevarint Mez MezOn 0
/slowon=/togglevariable UseSlow 1
/slowoff=/togglevariable UseSlow 0
/returntocamp=/togglevariable ReturnToCamp
/instantrelease=/togglevariable InstantRelease
/usefellowship=/togglevariable UseFellowship

[Substitutions]
omg=Oh My God

[Plugins]
mq2aaspend=1
mq2advpath=0
mq2afnuke=1
mq2autoaccept=1
mq2autocamp=0
mq2autoforage=0
mq2autogroup=1
mq2autologin=0
mq2autoloot=1
mq2autosize=0
mq2bandolier=0
mq2bardswap=0
mq2bucles=0
mq2bufftool=0
mq2bzsrch=1
mq2camera=0
mq2cast=1
mq2charnotes=0
mq2chat=0
mq2chatwnd=1
mq2combat=0
mq2cpuload=1
mq2cursor=0
mq2custombinds=1
mq2customsound=0
mq2debuffs=1
mq2dpsadv=0
mq2easyfind=0
mq2eqbc=1
mq2eqbugfix=1
mq2eqim=0
mq2events=1
mq2exchange=1
mq2fearrunner=0
mq2feedme=0
mq2finditem=0
mq2fps=1
mq2gmail=0
mq2gmcheck=0
mq2headshot=0
mq2heals=1
mq2hud=1
mq2hudmove=0
mq2ic=1
mq2irc=0
mq2itemdisplay=1
mq2killtracker=0
mq2labels=1
mq2linkdb=0
mq2log=0
mq2map=1
mq2medley=0
mq2melee=1
mq2missing=0
mq2moveutils=1
mq2nav=1
mq2netbots=0
mq2netheal=0
mq2nonagwindows=1
mq2notepad=0
mq2paranoid=0
mq2plattracker=0
mq2posse=0
mq2pvpalert=0
mq2raidutils=0
mq2randomstuff=0
mq2relaytells=0
mq2reward=0
mq2rez=1
mq2search=0
mq2slave=0
mq2spawnmaster=1
mq2spawns=0
mq2speaker=0
mq2spellhotkeys=0
mq2spellsearch=0
mq2targets=0
mq2telnet=0
mq2tooltip=0
mq2tracking=0
mq2tributemanager=0
mq2twist=0
mq2vendors=0
mq2viewport=0
mq2xptracker=0

[Key Binds]
RANGED_Nrm=clear
RANGED_Alt=clear
MQ2CHAT_Nrm=.
MQ2CSCHAT_Nrm=/
EQBC_Nrm=clear
MELEE_Nrm=Z
RANGE_Nrm=X
MUTILS_FWD_Nrm=W
MUTILS_BCK_Nrm=S
MUTILS_LFT_Nrm=A
MUTILS_RGT_Nrm=D
MUTILS_STRAFE_LFT_Nrm=clear
MUTILS_STRAFE_RGT_Nrm=clear
MUTILS_AUTORUN_Nrm=clear
MUTILS_FWD_Alt=Up
MUTILS_BCK_Alt=Down
MUTILS_LFT_Alt=Left
MUTILS_RGT_Alt=Right
MUTILS_STRAFE_LFT_Alt=clear
MUTILS_STRAFE_RGT_Alt=clear
MUTILS_AUTORUN_Alt=clear
NAVKEY_forward_Nrm=W
NAVKEY_forward_Alt=Up
NAVKEY_back_Nrm=S
NAVKEY_back_Alt=Down
NAVKEY_left_Nrm=A
NAVKEY_left_Alt=Left
NAVKEY_right_Nrm=D
NAVKEY_right_Alt=Right
NAVKEY_strafe_left_Nrm=clear
NAVKEY_strafe_left_Alt=clear
NAVKEY_strafe_right_Nrm=clear
NAVKEY_strafe_right_Alt=clear
NAVKEY_autorun_Nrm=clear
NAVKEY_autorun_Alt=clear
NAVKEY_jump_Nrm=Space
NAVKEY_jump_Alt=clear
NAVKEY_run_walk_Nrm=ctrl+R
NAVKEY_run_walk_Alt=clear
NAVKEY_duck_Nrm=X
NAVKEY_duck_Alt=clear

[SWho Filter]
Holding=1

[Captions]
MQCaptions=1
Update=35
Player1=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player2=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}
Player3=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
Player4=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Trader},Trader ,]}${If[${NamingSpawn.AARank},${NamingSpawn.AATitle} ,]}${If[${NamingSpawn.Invis},(${NamingSpawn.DisplayName}),${NamingSpawn.DisplayName}]}${If[${NamingSpawn.Surname.Length}, ${NamingSpawn.Surname},]}${If[${NamingSpawn.Suffix.Length}~${If[${NamingSpawn.Suffix.Left[1].Equal[,]}~${NamingSpawn.Suffix}~ ${NamingSpawn.Suffix}]}~]}${If[${NamingSpawn.AFK}, AFK,]}${If[${NamingSpawn.Linkdead}, LD,]}${If[${NamingSpawn.LFG}, LFG,]}${If[${NamingSpawn.GroupLeader}, LDR,]}${If[${NamingSpawn.Guild.Length},\n<${If[${NamingSpawn.GuildStatus.NotEqual[member]},${NamingSpawn.GuildStatus} of ,]}${NamingSpawn.Guild}>,]}
NPC=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Surname.Length},\n(${NamingSpawn.Surname}),]}
Corpse=${NamingSpawn.DisplayName}'s corpse
Pet=${If[${NamingSpawn.Mark},${NamingSpawn.Mark} - ,]}${If[${NamingSpawn.Assist},>> ,]}${NamingSpawn.DisplayName}${If[${NamingSpawn.Assist}, - ${NamingSpawn.PctHPs}%<<,]}${If[${NamingSpawn.Master.Type.Equal[PC]},\n(${NamingSpawn.Master}),]}

[Caption Colors]
PC=OFF
PC-Color=ff00ff
PCCon=OFF
PCPVPTeam=OFF
PCRaid=OFF
PCRaid-Color=ff7f
PCClass=OFF
PCGroup=OFF
PCGroup-Color=ffff00
PCTrader=ON
PCTrader-Color=ff7f00
NPC=OFF
NPC-Color=ff0000
NPCCon=ON
NPCClass=OFF
NPCMerchant=ON
NPCMerchant-Color=ff7f00
NPCBanker=ON
NPCBanker-Color=c800ff
NPCAssist=ON
NPCAssist-Color=ffff00
NPCMark=ON
NPCMark-Color=ffff00
PetNPC=OFF
PetNPC-Color=ff0000
PetPC=OFF
PetPC-Color=ffff00
PetClass=OFF
PetClass-Color=ff0000
Corpse=OFF
Corpse-Color=ff0000
CorpseClass=OFF
CorpseClass-Color=ff0000
 
Question - Anyone else crashing?

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