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News - Test Update 07/11/17 - Patch Notes and Discussion (1 Viewer)

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July 19, 2017
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*** Items ***

- Increased the stack size of most tradeskill components from 1-200 to 1-1000.
- Spell casting bar and chat now displays the name of the spell being cast from an item.
- The Hardcore Heritage Sebilis Raid chest items now have purity of 75.
- Darkened Trakanon's Femur - Added a Type 5 slot, altered its resists to the maximum and increased some of the other stats.
- Darkened Trakanon's Tooth - Increased the HP it offers.
- Darkened Trakanon's Malleus - Increased Heal amount and Lowered Spell Damage.
- Darkened Poisoned Mantle - Increased HP and AC.
- Darkened Cloak of Piety - Increased HP, Mana, END, AC, and added backstab skill damage.
- All weapon ornamentation augments (Type 20) are no longer magic.
- The following purity augments can no longer be removed by standard Augmentation Distillers: Extra Planar Potential Shard, Kunark Volcanic Dynamo, and Purity of Chastity.
- Improved the potential power of the Artisan's Prize:
- - Reduced the initial percentage of stats granted by this augment from 75% to 40%.
- - The augment will now grant an increased percentage of its stats for every 8 7 points of extended tradeskill specialization completed rather than for every 18 points.
- Fixed the item descriptions for the Eye of Life and Eye of Decay. These items will now correctly list which achievement is required to progress the eye to the next rank.
- The crafted mounted head furniture from Veil of Alaris is no longer no-trade.
- Spellshielding Generator, Belt of the Guardian, Battle Soother's Belt, Darkened Sebilite Scale Belt, and Darkened Sludged Girdle now grant an additional potion belt slot.


*** Quests And Events ***

- Updated several Planes of Power hunter and conqueror achievements:
- - Drunder, the Fortress of Zek - Added several missing raid targets.
- - Conqueror of Eryslai, the Kingdom of Wind - Replaced several raid targets and added a number of missing targets to this event.
- - Conqueror of The Halls of Honor - Fixed a bug that prevented the trials from awarding credit.
- - Conqueror of The Plane of Disease - Added a missing raid target.
- - Conqueror of The Plane of Nightmare - Added several missing raid targets.
- - Conqueror of The Plane of Storms - Added several missing raid targets.
- - Conqueror of The Plane of Valor - Added a missing raid target.
- - Conqueror of The Prison of the Forsaken - Sorted the raid targets in this zone by event phase.
- - Conqueror of The Reef of Coirnav - Added some missing raid targets.
- - Conqueror of The Ruins of Lxanvom - Replaced 'Spectre of Corruption' with 'High Priest Ultor Szanvon'.
- - Conqueror of Solusek Ro's Tower - Replaced Guardian of Dresolik with 'The Protector of Dresolik'.
- - Conqueror of Torden, the Bastion of Thunder - Added several missing raid targets.
- - Hunter of Drunder, the Fortress of Zek - Added a missing rare target.
- - Hunter of Eryslai, the Kingdom of Wind - Added several missing rare targets.
- - Hunter of The Plane of Storms - Added a missing rare target.
- - Hunter of The Ruins of Lxanvom - Added a missing rare target.
- - Hunter of The Reef of Coirnav - Added a missing rare target.
- - Hunter of Torment, the Plane of Pain - Added several missing rare targets.
- There are now Hunter and Raid achievements for Lost Dungeons of Norrath.
- Added additional NPCs to Scars of Velious, Shadows of Luclin, and Planes of Power Hunter and Conquerer achievements.
- The Following achievement errors are fixed:
- - an ashenbone drake in Hunter of the Plane of Hate will now update
- - Echo of Nortlav is now the target for Conquerer of the Hole
- - Chief Ry'Gorr in Hunter of Eastern Wastes will now update
- - Xalgoti in Hunter of The Tower of Frozen Shadow will now update
- Fixed a bug that was causing Clayton Teek to send players to 'Karth Punox' rather than 'Tarl Punox' when working on the task 'Bonus: Fate Rewards the Bold'.
- Hunter of The Swamp of No Hope - Improved the chance to encounter the various rare creatures in this zone.
- Updated the hunter achievements from the Seeds of Destruction through the Call of the Forsaken expansions to consistently award credit to the hunter's whole party.
- Mithril Coldain Insignia Ring (Quest) - Made several fixes and improvements to this quest:
- - Turning in the Obsidian Coldain Insignia Ring to Korrigain will no longer cause a fire goblin to spawn elsewhere in Eastern Wastes.
- - Korrigain will tell his story correctly again.
- - The escortable Icefang will no longer chain despawn and respawn.
- - The escortable Icefang runs slightly faster.
- - The escortable Icefang is now player friendly.
- A heavy mist has returned to Surefall Glade.
- Many dialogues have been fixed or tweaked on Gurrin Nitestorm, Lerian Wyndrunner, Jhaya Wyndrunner, and Cheyloh Greenwood.
- The spelling of potamides is now consistent with the mythical creature.
- Dust Ring (Raid) - Multiple improvements and changes to this event.
- - The event should now respawn more reliably.
- - It should no longer be possible to get the event in a bad state by killing the boss too quickly or killing the elementals out of order.
- - The event should clean up completely on success or failure.
- A few long lost quests in Velious have been restored!


*** Spells ***

- Changed all 'Mount Blessing' buffs to no longer be dispellable.


*** NPCs ***

- King Dronan now spawns within the caves of Droga instead deep inside the walls.
- Torden, Bastion of Thunder - The rare creature named 'Eindride Icestorm' has been renamed 'Finvakur Icemantle' to better differentiate him from the raid difficulty creature that shared the same name.
- Reduced the respawn time for Grieg Veneficus to closer match other equivalent raid encounters on Luclin.
- A concerned citizen in Lceanium will stop moving when hailed.
- Harpies in Steamfont Mountains have been reverted to their classic appearance.
- Te`Anara, Druid Guildmaster in Surefall Glade, now has a dash in her name.
- Qomber Roblen, a vendor in Surefall Glade, no longer faces the corner. Nobody puts Qomber in the corner.


*** Progression Servers ***

- Many MORE quest items used for quests that aren't available until the Planes of Power will no longer drop until the Planes of Power has unlocked on the server.
- Shadowknight epic 1.5 and 2.0 pieces will no longer drop until Omens of War has unlocked on the server.


*** Miscellaneous ***

- A bug that was causing some corpses to take a very long time to go back the the base zone from the pick zones when they shut down has been resolved. Note that it will still take about 15-20 minutes once the zone has locked.
- - As a side effect of this change, resurrecting a corpse in a locked pickzone will send the player into the base pick.
- Fixed a bug that could cause some elevators (such at the lifts in Kelethin) to move without moving the players standing on them.
- Fixed a bug that prevented the Priests of Discord from releasing characters from the chains of order on non-PVP servers.
- Increased the distance that environmental particle effects (smoke, torches, etc) will render.
- When a chat channel is full, new channels will now properly spin up and add new players as needed.
- Fixed a bug that was allowing PVP combat in Dead Hills instances.
- Lowered the bloom intensity dramatically in Miragul Everfrost Lost Dungeons zones.
- The tranquil pool of water in the Temple of Marr in West Freeport will now be more tranquil.


*** UI ***

- The default behavior for the advanced loot window popup setting will be to only show if new actions are needed.
- The Target's Target, Extended Target, and Window Selector UI elements are now disabled in the solo Tutorial.
- Achievements previously located in the EverQuest->Special and EverQuest->Collection categories have been moved to a new Events category.
- The achievement category for Quarm has been removed from the achievements window.


- The EverQuest Team
 
I don't like the change to the Artisan's Prize, though. Having it start off at 75% of max was a boon to doing it. Now............. eh.........
 
Yep, William is right. With the current changes if all skills are 300, you will have the same power you had before. Now instead of capping at 100 ac it caps at 300, 3000 hp and 150 to all heroics.....aka it will be relevant for most of the rest of the life of EQ :dance::toot:
 
Yep, William is right. With the current changes if all skills are 300, you will have the same power you had before. Now instead of capping at 100 ac it caps at 300, 3000 hp and 150 to all heroics.....aka it will be relevant for most of the rest of the life of EQ :dance::toot:

Jesus christ... okay, I'm back to being happy that I started working on it!!!!!
 
Yep, William is right. With the current changes if all skills are 300, you will have the same power you had before. Now instead of capping at 100 ac it caps at 300, 3000 hp and 150 to all heroics.....aka it will be relevant for most of the rest of the life of EQ :dance::toot:


Still not worth the time investment for me. Not spending a whole month (probably longer if you actually farm the stuff) for just 1 toon when most of us play 4-6, and the power increase to your character is like 0.0001% from doing it.
 
Who actually farms all the stuff? Just buy the seals and all the stuff for the earring of solstice in the bazaar. You still do need to do the tradeskills (up to at least 250-271, according to one person on the forums), but that's easy nowadays. The most time consuming part is doing the aid grimel and SoF TS series for those items (if you haven't done it before).
 
You can farm all the mats fairly quickly on days you dont wanna play your box crew, just preplan where to run chars and set them up as bots looting all the tradeskill items you need. Then regroup when you wanna play!
 
Yes, Aid Grimell quest arc requires most of the PoP progression as well as TS's at a certain level to talk to you at the different steps.

- - - Updated - - -

Stacking 1000 of many TS items now will make for some interesting sport doing my usual run of some 2000 x Pure Energiean power sources. Was always tough doing those runs in such large quantity. Used to do only 1000 at a time but with housing and parcels (being used & abused) and 40-slot bags, I was able to step up to 1500 then 2000 in one run. Yea, not for the faint of heart...

~TheFiddler~
 
Lol. I'll put it this way, I was working on 301+ skillups today and I seriously considered writing something, then I realized that I would literally have to hard code it for all 2000+ recipes per skill......and i went back to doing it by hand :f5:
 
News - Test Update 07/11/17 - Patch Notes and Discussion

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