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News - Test patch notes - No more SK swarm (1 Viewer)

Tank Life

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*** Items ***

- Several items with typos in the names no longer have typos.
- The charms Burnt Effigy of Tsaph Katta and King's Key will now include group currency in their calculations as intended.
- Fixed an issue with the Empires of Kunark progression based charms (Stone Feather, Star Plate Charm, White Dragon's Tooth, and Petrified Egg) where the Droga mission "The Summoning of Droga" was not counting. Additionally, petrified Petrified Egg will now give more weight to group content than raid content, though raid content is still require for maximum potential.


*** Quests And Events ***

- Queen Velazul DiZok (Raid) - The popup message for Queen Velazul DiZok's Doomlight ability will now take precedence over her Reflective Scales ability.
- Fixed issues with the Substance Delivery Device used for quests in Droga.
- Beetles and frost spheres should no longer hand around after successfully defeating the Kar'Zok raid in Kor-Sha. When the Kar'Zok event resets, the on-screen message will now be correct.
- Completing Kor-Sha raid 1 will activate raid 3 if there is already a lockout on raid 2.
- Fixed an issue that was causing the Unstable Potion in the first Kor-Sha raid to not work properly.
- The daily bonuses for completing Heroic Adventures offered by Guard Hamarn in Ethernere Tainted West Karana have been significantly improved:
- - Guard Hamarn has been relieved of his duties. These bonus tasks are now offered by Clayton Teek in the Plane of Knowledge. You will be able to find him next to his brother Franklin Teek near the door to the Guild Lobby.
- - Clayton Teek has the ability to directly teleport you to the quest giver of any Heroic Adventure for which you have the daily bonus task to complete.
- - The amount of experience rewarded by the bonus tasks has been increased by an average of 300%. (The bonus task now offers approximately the same amount of experience of just completing the Heroic Adventure.)
- - The bonus now additionally rewards 50% of the experience needed to complete a Mercenary AA ability point as well as approximately the same amount of matching currency of completing the Heroic Adventure.
- - Heroic Adventures from The Darkened Sea, The Broken Mirror, and Empires of Kunark are now included in the list of possible adventures that bonuses are granted for.
- - The bonuses for the tasks 'Into the Hills', 'Scouting Ahead', and 'Disrupting the Ritual' have been removed from the list of possible adventures that bonuses are granted for.
- - The number of daily bonus tasks offered per day has been reduced from 4 to 2.
- The three love letters collection items behind the locked door in the Halas courtyard no longer spawn.
- Rumors abound that brave adventurers are needed in Kunark! Long-forgotten heroes in Cabilis, Overthere, and Firiona Vie are offering long-forgotten quests.


*** Spells ***

- Buffs that allow you to regain health as a percentage of your melee damage will now only heal you for attacks made on your current target.
- - This change prevents ripostes made on creatures that aren't your current target from healing you while under the effects of abilities such as the Shadowknight AA ability Mortal Coil.

- Druid - Increased all DoT lines in power and efficiency. Removed the ability for the same caster to stack multiple spells within these DoT lines (where it was possible). The following lines were consolidated:
- - Sunscorch (Vengeance of the Wild to Sunflash)
- - Stinging Swarm (to Horde of Aculeids)
- - Flame Lick (to Consuming Sunray)
- - Nature's Blazing Wrath (to Nature's Fiery Wrath)
- - Gelid Moonbeam (to Argent Moonbeam)
- - Chill of the Natureward (to Chill of the Copsetender)
- Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.
- Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:
- - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.
- - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
- - All spells had the additional hate modifier removed.
- - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.


*** AA ***

- Fixed a bug that caused the pet feign death command to stop working consistently with the release of Empires of Kunark.
- Beastlord - Fixed an issue with Feral Swipe that caused its accuracy bonus to function as an accuracy penalty.
- Enchanter - Chromatic Haze and the effect of Gift of Hazy Thoughts will now increase the base damage of direct-damage spells that have a damage-over-time component; either increasing the initial direct-damage of a spell cast or increasing the base damage of the next damage-over-time tick of a qualifying spell.


*** NPCs ***

- The Emissaries of Shadowrest are retiring now that Shadowrest is no longer a repository for forgotten bodies. With one exception... the Emissary in Plane of Knowledge is still available should adventurers wish to visit Shadowrest and reminisce about the olden days.
- A goblin in Nurga was spawning outside the world. He is now back at home.
- Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.


*** Mercenaries ***

- Mercenary equipment has been simplified and improved:
- - All existing pieces of mercenary equipment (excluding the Vestments of the Forsaken) are now 'Faded' items that can be converted to newer equivalent level and archetype items.
- - Vendors that sell mercenary equipment now sell the newer items.
- - The stats for all levels of mercenary equipment have been improved significantly.
- - There are now four archetypes of mercenary equipment corresponding to each of the four mercenary types: Defender, Soother, Assassin, and Sorcerer.
- - Mercenary equipment slots have been changed from head, chest, primary, and secondary to ear, neck, shoulder, and waist in order to correct a bug that would cause melee DPS and tank mercenaries to become less effective when wielding primary/secondary equipment.
- - Two new sets of mercenary equipment have been created for Empires of Kunark. One set can be purchased for Sathir Trade Gems in Lceanium while the other set can be obtained as rare drops from basepop and rare creatures.
- Level 100+ mercenaries have had their base stats improved:
- - Increased the total HP and evasion of tank mercenaries
- - Increased the evasion of healer mercenaries
- - Increased the evasion, offense, and HP of melee damage mercenaries
- - Increased the evasion of spell damage mercenaries
- Identified and corrected an error with melee damage mercenaries that caused them to delete their innate haste item.
- Healer and damage caster mercenaries will now update their target when casting spells.
- - This corrects an issue where casting target-of-target type spells would not resolve correctly when targeting a mercenary.
- Added an innate defensive effect that reduces incoming melee damage to Journeyman mercenaries. This effect will increase in power with each tier.
- Additional ranks of Mercenary Alternate Advancement Abilities have been added for levels 101-105. Additionally, the following Mercenary Alternate Advancement Abilities have been improved:
- - Increased the effectiveness of Furious Wrath from 1% to 2% per rank
- - Increased the effectiveness of Subtle Magic from 2% to 3% per rank


*** Progression Servers ***

- Pride of the Legion - A lower level version of Stone Seer Kaigek spawns in pre-revamp Droga and drops the Broken Medal.
- Demi Lich Skullcap - Lowered the restrictions on the spawns needed for this quest so that it can be completed in Kunark era.
- Small Bricks of Titanium are now available on progression servers when Velious unlocks.
- Bite of the Shissar items have been restricted to the unlocking of Underfoot.
- Plane of Time NPCs will now use the Mitigation of the Mighty buff.
- Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
- Corrected some Progression-server-only requirements for Planes of Power zones. When Planes of Power launches they will require full flagging. Once Lost Dungeons of Norrath launches they will behave as they did from the first time zone access was increased (in 2003) until we again lowered their requirements during the Dragons of Norrath era. The 85/15 rule remains unchanged for these zones.
- The Plane of Valor can now be entered at level 55 without other flags when Lost Dungeons of Norrath is open. This requirement lowers to level 46 when Dragons of Norrath opens.
- The Halls of Honor can be entered at level 63 when Lost Dungeons of Norrath is open. This will now lower to 57 when Dragons of Norrath opens. Previously neither exception would work on Progression servers.
- The Temple of Marr can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement now lowers to 57 when Dragons of Norrath opens. Previously there had not been an alternate level requirement for this zone on Progression servers until DoN unlocked it.
- Drunder, the Fortress of Zek can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens.
- The Bastion of Thunder can now be entered at level 62 without other flags when Lost Dungeons of Norrath is open. This requirement will lower to 57 when Dragons of Norrath opens. Previously neither exception would ever take effect on Progression servers.
- The Tower of Solusek Ro can now be entered at level 57 when Dragons of Norrath opens. Previously there was no alternate level requirement available at any time on Progression servers.
- The Elemental planes (Air, Fire, Water, EarthA and EarthB) can only be entered via flag until Dragons of Norrath opens. At that point any level 60 will be able to enter these zones.
- The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.
- Hateplane 2.0's Agent of Change instance will not become available until LDoN unlocks on the server.


*** Miscellaneous ***

- Guild Looking for Player and Player Looking for Guild should now again persist across world restarts.
- Load balanced (/pick) zones will now 'lock' if any two versions of a load balanced zone have a player count less than or equal to 1/3 of the zone's threshold. A locked zone will:
- - Transfer all player corpses to the base zone and any new corpses will get moved to the base zone immediately.
- - Block entry to the zone and will be removed the from the /pick options.
- - Start despawning mercenaries is there are any in the zone.
- You will now see the mount and illusion key ring features as active immediately after purchasing without the need to zone/relog.
- Invalid reward sets should no longer display in your list of pending rewards.
- Corrected some default text that contained duplicated punctuation.
- Corrected an issue that could cause a player to get stuck in an instance if entering from a pickzone.
- The Plane of Tranquility now has load balancing enabled.
- When there is a world XP modifier in effect, the experience message when killing NPCs will now state that 'You gain experience (with a bonus)!' instead of the standard XP gain message.


*** UI ***

- Adjusted the label positions in the Mercenary tab of the inventory window to be more consistent with the Stats tab.
- - Additionally, Mercenary Armor Class and Attack will now display their component parts and a mercenary's heroic stats are now displayed.
- Completing certain achievements will no longer automatically generate messages if you have enabled social sharing.
- - Enabling the ability to post a message with a screenshot to your Twitter or Facebook account will no longer result in automatically generated achievement messages.
- - A button to quickly access the social sharing window has been added to the EQ button command list.
- When logging on, /announce will no longer state if announce is turned on or off. It will state the status if you run the command.


- Changed -
EQUI_Inventory.xml


*** Previously Updated ***

- The first step of Drogan Toes will no longer suggest that you should get Drogan Toes from the quest giver, Vasyryx Teken`tlar.
- Plane of Time NPCs will now use the Mitigation of the Mighty buff.
- Bite of the Shissar items have been restricted to the unlocking of Underfoot.
- Tome of Deflection Discipline is restricted to the unlocking of Seeds of Destruction on all merchants.
- The shady merchant and shady smuggler in Nadox are on vacation until Dragons of Norrath unlocks.


- The EverQuest Team

Saw this on the forums, copy and pasted from test news. Looks like it will be the end of SK swarming for real this time.[emoji22]
 
I just came back from a 15 year hiatus but from my understanding SK Swarm has been around for years now, but they nerfed it awhile back. So this is the final death knell?

Also, the HA bonuses are a big change (for me leveling up a whole group to 105 manually).
 
You forgot to highlight the enchanter nerf! Fixed for you!

- Enchanter - Rune spells at and above level 86 now have a recast time of 2.5 seconds.
- Enchanter - Modified "Unity" rune spells (Spectral Unity, Arcane Unity, Phantasmal Unity, and Enticer's Unity) in the following ways:
- - All spells now cast the highest ranks you know of their component runes. For example, If you know Enticer's Rune Rk. III and Polyrefractive Rune Rk. II, those are the two ranks you get when using any rank of Enticer's Unity.
- - All Unity rune spells now have a base recast time of 30/29/28 seconds and share timer 15. Type 3 augments will still reduce this recast time.
- - All spells had the additional hate modifier removed.
- - All spells now have their own mana cost in addition to the base mana costs of the triggered spells.
- Tuned down some charmed NPC combat values that were unintentionally stronger than non-charm combat values.
 
Sadly SK swarming was coming it was a matter of time kind of sucks since I did just reroll an SK to swarm PL low levels toons guess ill have to perfect cleric swarming now instead
 
That seems really stupid to me. I wasn't aware swarming was really a major issue anymore. Plus there's really no reason for SK's to get their 2.0 anymore (there barely was before, but now it'll be totally pointless.)

Plus it takes away one of their "oh shit" buttons. Swarming wasn't the only purpose of it, this will massively hurt their ability to tank adds in raids.
 
Ugh. Locking pick zones sucks. It's great to get a quiet zone that way and hold it with a box account for weeks on end :).

This. I'm pretty pissed off about this change. I've enjoyed having a zone mostly to myself, although the last week or so has seen my isolated zone with many more people in it for whatever reason.
 
Once again TLP fucks up my gameplay, thanks TLP, 1st you screwed my bonechips, how my picks.... middle.gif
 
Once again TLP fucks up my gameplay, thanks TLP, 1st you screwed my bonechips, how my picks.... View attachment 11368

My thoughts exactly. I've been sitting in a pick since not too long after the last patch because I can do my thing with minimal interference of both my gameplay and of others gameplay. Now... what?

The way I'm reading this is if you're in a pick make damn sure you aren't going to die because then you're fucked. I feel like this isn't workable, though, because without a reasonable delay any deaths would mean your entire group would have to move back to the main pick, which is f'n stupid.
 
Basically, there was one super well geared SK on Daybreak forums who posted those videos of him swarming EoK zones.
Obviously the usual nerf brigade got out in full force.

No idea what that dude was trying to accomplish.

What sucks that in true SOE/Daybreak fashion there is nothing given to SKs to make up their reduced effectiveness.

Even if you are tanking a couple of mobs(not swarming) you still lose out on the extra healing from your epic/MC on the ripostes on adds.
 
Anyone on Live that the drop rate for chase items seems greatly diminished from last weeks new client push?
 
SK they should have done to them with how they nerfed us Wizzies, AoEs only effect 8 mobs.... if your #9 to the "rape the wiz party" you will be 100 ready to punch my wiz in his ass!

But who cares, the login servers are all done now anyway! I swear the support manager is a cardboard cutout of PeeWee Herman!

- - - Updated - - -

FUCK ME! When I watch the video that caused the SK nerf I get it, I don't LIKE it, but I get it...
https://www.youtube.com/watch?v=sbjhr_tgPLo
and https://www.youtube.com/watch?v=BMHqL7m4p7w#t=3.5629775

dude has 7 videos and all are crazy SK swarming, no wonder people hate his guts and it is being nerfed...

not to mention but his Gargoyle Tossing is him using a CLEAR exploit that needs to get him banned!
 
Razkle,
Explain to me how tlp fucked your picks or are you just crying about anyone not on live for something to bitch about? You run a hundred plus toons and cant keep apick open by having 1/3 the population of the base zone. Cmon..You cry TLP wolf everytime something changes out of your favor. Shits getting old man
 
Anyone on Live that the drop rate for chase items seems greatly diminished from last weeks new client push?

I was thinking the same thing. I've only seen one rare all week. I thought it was just me.
 
I think I am the only single player on my server and maybe on most that will not be crippled by the pick shit, I can and do what I want when I want, but go read the fucking boards at dbg, all the fucktard whiner TLP drove the pick nerf shit, so it yeah it was them and yeah it sucks. Although I will admit SKs got nerfed from live bullshit and not TLP. But Seriously Phinny people are the bitchiest crowd I have ever read about in a forum. Did you see 1 single post on live server people bitching, nope we were happy! But TLP people got a little extra and wanted to be self entitled to more more more, so they got it nerfed.

I will say that 99% of the BS is Phinny based but still.

- - - Updated - - -

I was thinking the same thing. I've only seen one rare all week. I thought it was just me.

yeah seems down, way way down
 
Sounds like your terms are fucked again, you mean Phinny. You do realize you lump in hundres of TLP players from here @ RG when you really mean Phinny. Its a complely diffefrent play set and server, there are what 4 TLP servers right now? We MQ2'rs all feel the same about the Phinny bullshit for the most part. Thats why they made the server. They dont fit in the MQ2 community besides the bazzar and SEQ.
 
I agree with Raz, for some reason (ahem not enough developers.. DBG not careing about live servers) most nerfs meant for TLP also propagate to Live servers.

Oh and the rare drops are weird, you would think that the RND would be more constant but it just bizarre how one could go without a chase drop for 3 weeks then get 3 in a day.

I need to dust off my statistics book.. how likely this is outside the normal distribution.
 
Don't get me wrong I'm not happy about the picks either but I'm not saying fuck you to every TLP player out there because of it.
 
I concur! My drop rate has plummeted lately.

lol, I fucking came home today to find TWO rares on my looting toon. So.... so much for that shit???

- - - Updated - - -

Don't get me wrong I'm not happy about the picks either but I'm not saying fuck you to every TLP player out there because of it.

This is the second or third thread where I saw some annoyance when folks lump Lockjaw and Rage in with Phinny. Honestly, whenever I see someone say "TLP" I immediately interpret that as "Phinny." Have you been on the Reddit boards? Drama TO THE MAX and mostly focused on Phinny.
 
My assumption is TLP population is something like 82% Phinny, 10% RF, 8% LJ.
So people generalizing TLP is decently accurate.

I really enjoyed both RF/LJ but saw no need to pay for 12 accounts when I could just do the same thing on live for my playstyle so I moved to Live. But I do miss it, just not 120$ a month miss it =)

Sent from my SAMSUNG-SM-G890A using Tapatalk
 
Lemmie address something, when I say Fuck TLP, I am NOT referring to anyone who is a responsible MQ2er on those servers, I am referring the flaming douchebags from who the fuck cares that troll the message boards of DBG trying to whine and complain about how Jimmy got his +2 short sword and I didn't, whaaa whaaa! Now if you feel slighted by my Fuck TLP then you probably need to take a step back and ask yourself if you are a flaming douchebag troll? No? then I was not talking to or about you. I love that we have a solid group of TLP people who enjoy all that is not phinny and they are thriving with MQ2. Those people are not the TLP that I direct my Fucks at, those people should know that.

If you play on live you feel my pain of daybreak screwing us over to appease whiners. I am glad we still have any community to even do what we do and I cherish it. I defend it and I do not apologize for standing up and saying the building is on fire when I see it burning. If you are on the DBG boards and bitching then please stop! you are hurting yourself and us. If you are not then I was not an am not talking to you when I say.... Fuck TLP.
 
Pretty sure the video that I saw had the guy bring up a map showing live mobs on it. He's either using MQ2 or ShowEQ so risking his character anyway.
 
ARE PEOPLE FORGETTING THAT THANKS TO TLP SERVERS WE HAVE PICKZONES IN THE FIRST PLACE????

I'm not really mad, I think everyone is just missing a super obvious point!
 
ARE PEOPLE FORGETTING THAT THANKS TO TLP SERVERS WE HAVE PICKZONES IN THE FIRST PLACE????

I'm not really mad, I think everyone is just missing a super obvious point!

Well, that's true... at least if we assume it wouldn't have happened otherwise. I'm still waiting on old-school instancing for raids. I'd love to have an instance of ntov to shwack for alts.
 
News - Test patch notes - No more SK swarm

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