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Thread: MQ2Nav

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    MQ2Nav

    MQ2Nav is the updated version of the old MQ2Navigation plugin, heavily rewritten and updated by brainiac. The coolest feature is the 3d overlay to display the entire navigation mesh!



    This project consists of two parts: The MQ2 Plugin (MQ2Nav.dll), and the Mesh Generator (MeshGenerator.exe)

    To make a mesh, open MeshGenerator.exe.

    First time opening MeshGenerator, you will have to select your EQ folder and the MQ folder. For EQ, use the base everquest install folder, typically Sony Online Entertainment->Everquest or Daybreak Games->Everquest. For MQ, be sure to select the Release folder.




    Commands

    /navigate (or /nav for short)

    The following commands are available for /nav. words in denote parameters. words in [brackets] denote optional parameters.
    navigational commands

    Code: 
    /nav id #
    Create a new navigation path to the spawn with the specified id.

    Code: 
    /nav door <item_name> [click]
    /nav door id <#> [click]
    /nav door [click]
    Create a new navigation path to the given door target. If click is specified, interact the object upon arrival.

    item_name and id are optional arguments, the behavior of /nav door follows that of /doortarget. If no name or id is provided, then the current doortarget will be used.

    Code: 
    /nav item [click]
    This command will navigate to the targetted ground item, if any. It otherwise behaves the same as /nav door

    Code: 
    /nav loc <Y> <X> <Z>
    /nav locyxz <Y> <X> <Z>
    Create a new navigation path to the given yxz coordinates. These coordinates are consistent with the position reported by /loc and ${Me.Loc}

    Code: 
    /nav locxyz <X> <Y> <Z>
    Create a new navigation path to the given xyz coordinates. These coordinates are consistent with the position reported by ${Me.EQLoc} and ${Me.X} ${Me.Y} ${Me.Z}

    Code: 
    /nav spawn <spawn search text>
    Invoke spawn search logic to find and navigate to a spawn. For more info on the syntax, see the MacroQuest2 Wiki

    Code: 
    /nav pause
    Toggles pause state on the current navigation path.

    Code: 
    /nav stop
    Stops following the current navigation path.

    Code: 
    /nav target
    Create a new navigation path to the current target.

    Code: 
    /nav waypoint <waypoint>
    /nav wp <waypoint>
    Create a new navigation path to the given waypoint.
    navmesh commands
    Code: 
    /nav reload
    Reloads the current navmesh. In most cases the navmesh will automatically reload when changes are detected, but this will force the mesh to reload for the current zone.
    utility commands

    Code: 
    /nav help
    shows the in-game /nav command help

    /nav recordwaypoint <waypoint name> <waypoint description>

    Creates a new waypoint at the current position with the given name and description. Be sure to use quotes if you want to use spaces.

    Code: 
    /nav load
    /nav save
    Loads or saves settings

    Code: 
    /nav ui
    toggles the in-game MQ2Nav overlay.

    Common issues:
    "mq2nav won't load"
    Download and install the latest Directx drivers for win 10.
    https://www.microsoft.com/en-us/down...9CA5F2BCBDFC=1

    "the zone is too big so I can't make a mesh"
    try changing the tile size.

    Discussion thread:
    https://www.redguides.com/forums/thr...ghlight=mq2nav

    Guide:
    https://www.redguides.com/content/19...e-to-MQ2Nav-KA
    Last edited by Redbot; 04-05-2017 at 01:30 PM.

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