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Thread: MQ2Nav Beta by Brainiac and Donation Kick Starter.

  1. Top | #361

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Not sure if I missed this, but was the door problem ever resolved? Where MQ2Nav just keeps running at a door along a path without ever opening it

  2. Top | #362

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Quote Originally Posted by evianwater View Post
    Not sure if I missed this, but was the door problem ever resolved? Where MQ2Nav just keeps running at a door along a path without ever opening it
    nope, but getting closer to being able to fix it!

  3. Top | #363

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Crazy awesome changes!


    Quote Originally Posted by brainiac View Post
    * New navmesh format stores settings, volumes, custom areas, etc so that loading a mesh will basically be like continuing where you left off
    Still plugging my 'wish' that metadata is separate from data so you can share/collab on the meta without dealing with the data =)
    Althou if the avg mesh size turns out to be <1mb than I guess it does not matter

    100 zones 1mb each avg = 100mb right? that is pretty good!

    Testing zip on a couple of my current navmesh.bin files
    pok = 4543kb > 1410kb
    bazaar = 1994kb > 506kb
    |
    | <---- If this was worthwhile please give me a Thanks!

  4. One user has clicked "Thanks" to reward LamahHerder for this post:

    Coinstop (08-11-2017)

  5. Top | #364

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Quote Originally Posted by LamahHerder View Post
    Crazy awesome changes!




    Still plugging my 'wish' that metadata is separate from data so you can share/collab on the meta without dealing with the data =)
    Althou if the avg mesh size turns out to be <1mb than I guess it does not matter

    100 zones 1mb each avg = 100mb right? that is pretty good!

    Testing zip on a couple of my current navmesh.bin files
    pok = 4543kb > 1410kb
    bazaar = 1994kb > 506kb
    Good call, I'll add an option to import or export settings to/from a json file which will let you manage those settings separately if you wish.

  6. 2 users hit "Thanks" on this epic post, earning brainiac 20 Redcents.

    Darkmax (02-16-2017), plure (02-17-2017)

  7. Top | #365

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Implemented in my develop branch.

    Option to import/export settings as json. Sample output:

    Code: 
    {
     "buildSettings": {
      "tileSize": 128,
      "cellSize": 0.6,
      "cellHeight": 0.3,
      "agentHeight": 6,
      "agentRadius": 2,
      "agentMaxClimb": 4,
      "agentMaxSlope": 75,
      "regionMinSize": 8,
      "regionMergeSize": 20,
      "edgeMaxLen": 12,
      "edgeMaxError": 1.3,
      "vertsPerPoly": 6,
      "detailSampleDist": 6,
      "detailSampleMaxError": 1,
      "boundsMin": {
       "x": -408,
       "y": -216,
       "z": -984
      },
      "boundsMax": {
       "x": 1639.8821,
       "y": 795.93091,
       "z": 984
      },
      "configVersion": 1
     },
     "areas": [
      {
       "id": 10,
       "name": "Custom Area",
       "color": 4282335228,
       "flags": 1,
       "cost": 5
      }
     ]
    }
    - - - Updated - - -

    MQ2Nav 1.1.0 Release

    But... I made a new thread for it: https://www.redguides.com/forums/thr...-1-1-0-Release

  8. Top | #366

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Brainiac has spent quite a bit of his time working on this update, lets get some serious donations in for him!


    Transaction ID
    2NN03068T79863156

    $100

  9. One user has clicked "Thanks" to reward aspire2008 for this post:

    Coinstop (08-11-2017)

  10. Top | #367

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Plugin 'MQ2NAV' could not be loaded

    Why am I getting this? Is there something else I need on my computer to get this to load?
    I have downloaded a fresh compile of Macroquest (with no changes) and tried to load it, but it still gives me the same error.

    Any help would be great

    PS, I'm still using the older nav, not this new one yet. And this is on a different computer than my main crew and it is working fine on that computer.

    Thanks

  11. Top | #368
    So old and salty he grew scales Creator (click for more info)Administrator Maskoi's Avatar
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    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Why don't you download the new one and toss it in your mq2 folder and see if it works. The old one is now deprecated and no longer supported.

    New thread is here. Download is here https://github.com/brainiac/MQ2Nav/r...-1.1.1.106.zip

  12. Top | #369

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Please use this link, its always pointing at the latest release:
    https://github.com/brainiac/MQ2Nav/releases/latest

    For Win10 you need to install this to have the latest DirectX 9:
    https://www.microsoft.com/en-us/down...9CA5F2BCBDFC=1

  13. Top | #370

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Quote Originally Posted by Maskoi View Post
    Why don't you download the new one and toss it in your mq2 folder and see if it works. The old one is now deprecated and no longer supported.

    New thread is here. Download is here https://github.com/brainiac/MQ2Nav/r...-1.1.1.106.zip
    I was using a macro I created years ago and was to lazy to go an edit it. I'll give it a shot.

    Thanks

  14. Top | #371

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Name:  mq2nav not working.png
Views: 131
Size:  40.7 KB
    So i decided to try out mq2nav to see if pulling is better with it, and im getting this message

  15. Top | #372

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    When I get that message, I just move my puller's starting point a bit and it usually fixes it. If your camp has a lot of "obstacles" like rocks/cliffs or such, then try a new camp nearby. You can also turn on the mq2nav user interface (/nav ui) and display the mesh while playing, it will show if you have missing tiles nearby and help you find a camp that could be easier to use.

    If you're really set on your current camp or can't move it for safety reasons, you'd need to edit your zone mesh for that area and see if you can fix it that way.

  16. Top | #373

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Can anyone Give a Rundown on commands To Set this up to build the Mesh the old Program dont work obviously and it wont Load ingame when i /pluing mq2nav /nav load it just says loading ... No new window to build mesh's pop up .
    Im trying to build a mesh and Set up a pull area for better pulling in Gob caves in PoP..

    - - - Updated - - -

    Can Someone PM me a MQ2Navmesh Set up there use to be one in the Strat section years ago Pretty much im not getting the new in game overlay generator at all and the one you open in Mq2 folder will build but dont save . Can some one set up a dummy guide and pm it to me ? I use to be able to work the old Nav but not this new set up ,,,

  17. Top | #374

    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    A small request I have is to be able to set the door toggle distance and have it save in the ini. I have downloaded the source and manually set the toggle distance lower than 20 (the default) but would be nice to have a saved version so I do not have to build/redo the source myself each time.

  18. Top | #375
    Administrator Administrator Redbot's Avatar
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    Re: MQ2Nav Beta by Brainiac and Donation Kick Starter.

    Closing this thread as MQ2Nav is no longer in beta.

    Please use this thread for ideas/support:

    https://www.redguides.com/forums/thr...Release-Thread

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