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MQ2IRC for #Redguides - instant help in-game. (1 Viewer)

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Alatyami, Thez and I have been kicking around the idea of having an in-game help channel that goes through irc.redguides.com #redguides. Anyone who uses an MQ2 compile from this site would automatically join unless they turned that option off.

We've run into a couple problems though:

Would there be too many people in the chat room, and would it make too much spam?

Would the chat trigger events in the macros people are running?

If you have any ideas, input or solutions please let us know.
 
I've noticed that macros that check for tells don't activate if you use tell windows. any way we could use something like that for mq2irc? just make it have its own tell window?
 
you could probably also do an echo type tell that mq2itemdb does, just instead of saying mq2irc tells you, "enter text here" you could do mq2irc echoes (whomever) "enter text here"
If you used another window for it, it wouldn't be a problem I don't think as if people didn't want it, they could minimize the window in eq and put it behind one of the other ones. I know when i run the shaman macro that i have, if i use tell windows, the tell events won't fire.
 
If you have MQ2IRC loaded, the command to connect to the RG server is the following:
Rich (BB code):
/iconnect irc.redguides.com 6667 #redguides YOURUSERNAMEHERE

Just replace YOURUSERNAMEHERE with...duh. If you don't do that...well, idk what will happen, but likely you'll just be logged in with your character's name. You've been warned.

After connecting the first time, you should probably be able to just connect with "/iconnect" and nothing else.

And as for activating events...I can't really think of a good way *not* to do it, right now. Even echoes or the like would activate events.

*edit* Changed /i connect to /iconnect...whoops.
 
Last edited:
As to activating events.. If you just write your events properly and stop using wildcards that will make it trigger on just about anything, this should not be a problem.

Bad:
Rich (BB code):
#Event OOC #*#says out of character#*#
Better:
Rich (BB code):
#Event OOC #1# says out of character, '#2#'
Now it's possible to validate the input in the Event Sub:
Rich (BB code):
Sub Event_OOC(string, Line, string Toon, string Text)
   /if (!${SpawnCount[pc ${Toon}]}) /return
/return

Also all input coming from IRC have a specifc syntax, so once again if the Events are written properly the issue is resolved.
PRIVMSG syntax: [Nick (msg)] Text
Say (on channel) syntax: <Nick> Text
 
siddin said:
I've noticed that macros that check for tells don't activate if you use tell windows. any way we could use something like that for mq2irc? just make it have its own tell window?


This is because the text is changed from the standard tell format.

Or at least it is on my machine.

Tell window:
<toon>: <msg>

Normal tell:
<toon> tells you, <msg>
 
MQ2IRC for #Redguides - instant help in-game.

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