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IRL - With NetEase gone will EQ see a huge China player influx?!?! (1 Viewer)

Joined
Feb 1, 2021
RedCents
1,138¢
The title says it all really. Looking like millions from China are going to be looking for a new gaming experience now. Anyone on RG have any insight on this and what do people think of the possibility of so many possibly landing in EQ?
 
Joined
Feb 1, 2021
RedCents
1,138¢
Most new games don't have the depth, history or track record but I hear what you're all saying. Was just thinking of the numbers and even 20k new/returning players would make an impact on EQ.
 
Joined
Nov 29, 2017
RedCents
911¢
Possible incentive for the Real World money making though...Plat/Krono/Named hogging/Char selling. Its easy cash for some lonely bored souls. Could bring some back to servers and impact things.
 
Joined
Oct 26, 2020
RedCents
715¢
No. Chinese population heavily skewed towards mobile gaming. You can't pay2win in EQ through DBG, so little incentive for that market.
Kind of disagree there @v1ndi ...with some of the community tools you can certainly make a living out of eq.
You can see evidence on some servers:
  • JeromePowell 24/7 krono buying-re-selling
  • Provider's 24/7 afk pwlvl sellers...for kr...
  • etc...
Jamie Foxx GIF by Kanye West
 

v1ndi

Resident K-Pop Connoisseur
Joined
Aug 2, 2018
RedCents
1,887¢
It's not about making a living, it's about paying so you can show you're better than people - which is a huge cultural portion of gaming in Asia. Pay2Win is seen as a means of showing off your wealth and status, and isn't nearly as frowned upon over there. My point is about the ability to pay for power directly through in-game means, which is a staple in Asian MMOs (Blade n Soul, BDO, Lost Ark, etc). Additionally, my main point of why China losing WoW will have virtually no impact on EQ's population is because mobile gaming accounts for about an 80% market share for all gaming in China (https://www.statista.com/topics/4642/gaming-in-china/#dossierKeyfigures)

Possible incentive for the Real World money making though...Plat/Krono/Named hogging/Char selling. Its easy cash for some lonely bored souls. Could bring some back to servers and impact things.
IDK, I see the same accounts on ECT not selling for months at a time. Powerleveling can be lucrative, but it's a one and done transaction. Recurring RMT (e.g. selling clear runs, selling dungeon carries, raid clears, mount drops, etc, is way more $$$ than a 10 dollar krono). As an example, my FF14 group used to sell ultimate raid clears for $1000 a run, and we would pilot 8 characters. So ~8 grand for about 20 minutes of work.
 

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