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Discussion - What’s the worst zone in eq??

Joined
Jun 16, 2019
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Also list your favorite zone, and the most underrated zone??

1. Worst zone - open for suggestions
2. Underrated zone - The Warrens
3. Best zone - Skyfire 2.0 (I like new mechanics!)
 
Joined
Nov 30, 2019
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1. Worst Zone- so so many candidates Stratos is very box unfriendly
2. Underrated- Skyfire 2.0
3. Best Zone - Frontier Mountains 2.0 i personally hate it due to burn out but it is the best zone to level toons up to around 105 after that it loses its luster.
 
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Aug 12, 2018
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Those Karanas are still a long run but I avoid Crystal Caverns at all cost. I hate trying to find my way around in there.

Underrated - prob the whole Cresent Reach/Moors etc area - that eliminated any need to go to your home city and there are tons of cool quests to get you started.

The best? All the ones that have the old school raid guys that I can now solo and feel like a god. Even if I have to log in 5 of my alts to make that 6 man raid doesn't matter - I solo'd something that used to take us 54 man raids to take down! **flex***
 

Sic

MQ2 Diplomat
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May 5, 2016
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man - Sylanos's Carven's of Endless Song --- that zone suuucks

I think my favorite zone memories all come from LGuk - dunno if it was the "best" but that is where my best memories come from

underrated - Steamfont music! (don't think this counts as underrated zone - but the zone music gets me HYPED)
 
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Worst - Marus Seru. Lots of people are picking winding and twisty zones, but this zone really showed that SoE was a bit over their heads trying to design levels with the new engine. Given its size and the new graphics, not much could be here. So it is literally just... dirt. Everywhere you look, dirt. I can't think of a more boring zone.

Underrated - Firiona Vie. For many of us, this is where we stepped off the boat and saw Kunark for the first time. Zones that made the karanas feel small. Truly a wild, vast, savage, open continent where exploration felt meaningful.

Best - Any of the Neriak zones. The colors are awesome and the zone has a soft spot because I grew up playing this game and mained a dark elf necro.
 
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Jul 22, 2018
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I'm going to take an unpopular opinion here and say the the worst zone in the history of EQ is the Plane of Knowledge. It fundamentally changed how one navigates the game world. It changed it from an immersive world experience to something more like a lobby chatroom where you simply teleport to whatever area you want to go. It rendered the starting cities, which had their own unique and immersive characteristics, completely obsolete and replaced them with a very bland and uninspiring, almost sterilized experience. Consolidating the playerbase into a one-size-fits-all mega city was a solution to a problem that didn't exist.
 
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Jun 28, 2016
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worst: pof. we are going to do a breakin to fear, loading please wait, loading please wait. loading please wait... sending a tell to another guild leader hey can you please help us get our corpses?
underrated: paw
favorite: cb forever
 
Joined
Sep 2, 2019
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I'm going to take an unpopular opinion here and say the the worst zone in the history of EQ is the Plane of Knowledge. It fundamentally changed how one navigates the game world. It changed it from an immersive world experience to something more like a lobby chatroom where you simply teleport to whatever area you want to go. It rendered the starting cities, which had their own unique and immersive characteristics, completely obsolete and replaced them with a very bland and uninspiring, almost sterilized experience. Consolidating the playerbase into a one-size-fits-all mega city was a solution to a problem that didn't exist.
I don't disagree with a lot of your points. However, I do think it was necessary at the time, and even more so today. The world was beginning to get too big to not have a central hub, and populations in those starting cities were not what they had been at one time. I agree with the underlying emotions regarding PoK, but I do think it was a necessary evil.
 
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Mar 24, 2018
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I always thought a better solution to the bigger world would have been to let everyone have access to bard speed, with a potion or clicky or something. It was so much fun to travel as a bard, I could go 200mph and I could fly, it made any journey faster but also pretty fun. Whenever I played some other class it felt like I was in slow motion. It seemed ridiculous. PoK speeded things up but I thought it ruined the feel of the world too, made it more gamey, less world-y. Super fast running could have been the best of both worlds, fast travel while also preserving the integrity of the world. And they could have made it so the speed stops if you engage in combat.

Anyway my least favorite would be the new freeport. I get why they did it, but I just don't like it. It is too big and I don't like exploring towns and that is a huge town. I prefer to be out in the wilds. I also really liked the old freeport because it was split into 3 small zones which helped me organize it in my head. I knew where everything was and it was kinda pretty too.

Underrated - Sebilis. Old schoolers remember L Guk as being the ultimate zone, and it probably is, but Seb was very similar only bigger and a bit more intense. It had the 3 paths, one to Bonecaster Robe dude which also had extra rooms behind it, right to the chef or whatever. And straight through the locked door to the 4 rooms area, and then beyond to Chottal's place. So 3 distinct directions which again make it easier for me to organize it in my head. I know my way around it by sight, even though it is so big and has twists and turns. But then there is the whole underground level which I don't know as well, I like how you can jump down the waterfall to get there. And the dragon in the big cave at the back end of the zone was the icing on the cake. There are lots of zones I love though so it is hard to pick. I actually loved PoFear because I played a lot before and during Kunark so Fear was an important zone. Everyone needed some gear from the trash mobs, and then the golems had some important stuff too like the Bone Clasped Girdle, and the the Draco and Cazic himself had uber loot. For this reason my guild used to raid it constantly and sometimes people would get left behind. I was an SK that was pampered by the guild with good gear, so I felt like I should help people get out of there and I used to manage it. I could zone in with my SK and run towards the house on auto run. I would then run a cleric to the safe spot and camp him out. My SK could either just die or FD if I managed to. Then the cleric could rez at the safe spot. My SK was then able to drag any corpse to the safe spot and I also got a wizzy there to port people out once they were rezzed up. I even managed to solo in the zone once I started boxing. I loved how intense it was. I also loved Hate as well.

Favorite: I only really know this game up to PoP so I am sure I missed a lot. I love Chardok because of how big it is. I love Lower Guk so much because it was the top zone in the game in the old days, it used to have 40+ people in it most of the time, so many that every mob was dead and people were fighting over mobs as they spawned. The design of it is incredible, fake walls, trap floors, lots of rooms, complex without being a maze, big without taking a long time to run through. And I love how it is split into the live side and dead side. But if I had to pick one favorite, it would probably have to be The Hole. The structures are just so cool. That big bridge with a physics defying building like an entrance lobby or something. Then in the main building there are lots of places you can go, but then at the bottom it goes through a tunnel and yet more building. And then down again, and there is a whole little town down there with a bank etc. I spent a lot of time down there for my epic and really appreciated how spooky it was. It could be really deadly too if you tried to fight something and one of the complete healing mobs was nearby. But as if that wasn't big enough, there is another tunnel and then another layer below, with the undead area and a big building which goes all the way back up, a different way. And the final tunnel leading to Yael. Pretty epic zone. Chardok comes close I guess. Whenever someone is talking about Skyrim haz kool dungeons, I always think... if only you saw EQ :/
 
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Joined
Feb 22, 2014
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1) worst - Velks - I get so lost and confused in that zone. No idea where I am! Caverns I would agree with. I died there So. Much. But it was also quite fun.

2) underrated - Arx Mentis is one I'd say is underrated. You had to progress to get there, then it was actually quite cool and different! Maybe it was too Star Trek for some folks, but I loved it! I think Howling Stones is another underrated zone. It felt a lot like a dungeon crawl to get to your camp, which brings back the good ol days.

3) Best - I want to say Combine Dredge or Thuliasaur Island. Mostly because it was all so much fun for me and my friends.
 
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