Katiekaboom
Well-known member
- Joined
- Mar 2, 2019
- RedCents
- 941¢
Took a Blank INI file for a berserker (ran the /mac kissassist) and it created a fresh INI to edit, and added in Buffs and Conditions . . .
Summon me a boatload of axes and don't summon if 1) I have enough already, 2) I don't have enough components, 3) I am invis (I'm invis for a reason, STAY that way!), or 4) I am moving
The macro starts up normally, and if on initial start it will only summon 60 axes of the first 9 (but it will not summon the remaining 4 sets)
and after the FIRST fight it stops, does not change target, just stands there like a lump . . .
Did i accidentally add a kill switch and make it like the coward militia? Good for one fight and will never fight again? It would rather die that take up an axe again?
Summon me a boatload of axes and don't summon if 1) I have enough already, 2) I don't have enough components, 3) I am invis (I'm invis for a reason, STAY that way!), or 4) I am moving
The macro starts up normally, and if on initial start it will only summon 60 axes of the first 9 (but it will not summon the remaining 4 sets)
and after the FIRST fight it stops, does not change target, just stands there like a lump . . .
Did i accidentally add a kill switch and make it like the coward militia? Good for one fight and will never fight again? It would rather die that take up an axe again?
lang="ini" title="Kissassist_Bers.ini"]
[Buffs]
BuffsOn=1
BuffsSize=20
Buffs1=Aura of Rage|Aura|Cond1
Buffs2=Corroded Axe|Summon|Corroded Axe|100|Cond2
Buffs3=Blunt Axe|Summon|Blunt Axe|100|Cond3
Buffs4=Steel Axe|Summon|Steel Axe|100|Cond4
Buffs5=Bearded Axe|Summon|Bearded Axe|100|Cond5
Buffs6=Mithril Axe|Summon|Mithril Axe|100|Cond6
Buffs7=Balanced War Axe|Summon|Balanced War Axe|100|Cond7
Buffs8=Bonesplicer Axe|Summon|Bonesplicer Axe|100|Cond8
Buffs9=Fleshtear Axe|Summon|Fleshtear Axe|100|Cond9
Buffs10=Cold Steel Cleaving Axe|Summon|Cold Steel Cleaving Axe|100|Cond10
Buffs11=Mithril Blood Axe|Summon|Mithril Blood Axe|100|Cond11
Buffs12=Rage Axe|Summon|Rage Axe|100|Cond12
Buffs13=Bloodseeker's Axe|Summon|Bloodseeker's Axe|100|Cond13
Buffs14=Battlerage Axe|Summon|Battlerage Axe|100|Cond14
Buffs15=NULL
Buffs16=NULL
Buffs17=NULL
Buffs18=NULL
Buffs19=NULL
Buffs20=NULL
[KConditions]
ConOn=1
CondSize=20
Cond1=!${Me.Moving} && !${Me.Invis}
Cond2=${FindItemCount[Corroded Axe]}<100 && ${FindItemCount[Basic Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond3=${FindItemCount[Blunt Axe]}<100 && ${FindItemCount[Basic Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond4=${FindItemCount[Steel Axe]}<100 & ${FindItemCount[Basic Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond5=${FindItemCount[Bearded Axe]}<100 && ${FindItemCount[Basic Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond6=${FindItemCount[Mithril Axe]}<100 && ${FindItemCount[Basic Axe Components]}>5 &&!${Me.Moving} && !${Me.Invis}
Cond7=${FindItemCount[Balanced War Axe]}<100 && ${FindItemCount[Basic Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond8=${FindItemCount[Bonesplicer]}<100 && ${FindItemCount[Basic Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond9=${FindItemCount[Fleshtear Axe]}<100 && ${FindItemCount[Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond10=${FindItemCount[Cold Steel Cleaving Axe]}<100 && ${FindItemCount[Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond11=${FindItemCount[Mithril Blood Axe]}<100 && ${FindItemCount[Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond12=${FindItemCount[Rage Axe]}<100 && ${FindItemCount[Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond13=${FindItemCount[Bloodseeker's Axe]}<100 && ${FindItemCount[Balanced Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond14=${FindItemCount[Battlerage Axe]}<100 && ${FindItemCount[Balanced Axe Components]}>5 && !${Me.Moving} && !${Me.Invis}
Cond15=TRUE
Cond16=TRUE
Cond17=TRUE
Cond18=TRUE
Cond19=TRUE
Cond20=TRUE
[/CODE]