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Yes, but ofc it depends on kill rate etc. Slow kill rate or crappy XP location then you'll keep running out. So basically you need 2 really good xp locations for this to work.
Yes, but ofc it depends on kill rate etc. Slow kill rate or crappy XP location then you'll keep running out. So basically you need 2 really good xp locations for this to work.
Seems like it's enough in theory. Since Vitality doesn't update as it is earned, my 2nd group (which kills a lot slower than my main group) will deplete the vitality before the next wave of vitality is accrued. Doesn't seem like it takes very long to deplete either.
From what my understand from it is that there are 2 pools of xp filled by the capped group. An AA pool and XP pool. You need to keep the addl experienced earned go to the right pool.
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