hmm, onpulse doesn't seem to work, but anyhow found a couple of other things i could try, here's the only problem, i don't know how they work all that well lol.
case CurrentHPs:
Dest.DWord=pChar->pSpawn->HPCurrent;
Dest.Type=pIntType;
return true;
case CurrentMana:
Dest.DWord=pChar->Mana;
Dest.Type=pIntType;
return true;
is there any way to change those so it gives a certain # rather than what EQ wants?
tried
PLUGIN_API VOID OnDrawHUD(void)
{
DWORD mana = 2000;
GetCharInfo()->Mana = mana;
}
only problem was it only changed what the hud showed and not what eq was looking at...