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Patch - Test Patch - August 11 (necro nerf, but great spell lockout fix) (1 Viewer)

Sum1

Warriors are inferior (read: crybaby) tanks
Joined
Jul 30, 2006
RedCents
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There's a little for everyone in this patch... some cheers... some cries... some scoffs...


August 11, 2020
_____________________


*** Items ***

- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.
- - This corrects several issues that indicated that the item can not be modified until all augments are removed.
- Fixed an issue with the Sebilisian gear granting the wrong items.
- Removed heirloom from tradeable items since it's redundant.


*** Tradeskills ***

- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.
- Corrected the spelling of crystallized in several recipes.


*** Quests & Events ***

- Ralkor Bloodmoon Raid - Fixed issue that would cause the event to stall once all of the channelers were killed.
- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.
- Earning One's Place - Fixed the faction requirement to now work properly. You must be "threateningly" to the Servants of Esianti to get the task.
- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from "exploding" when they die. They will now cast Explosive Pus as expected when they die.
- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.


*** Spells ***

- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.
- Updated the message when scribing ToV spells to be more informative.
- - Added a message when learning a new combat ability that includes the ability name.
- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.
- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.
- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.
- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.


*** AA ***

- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.
- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.
- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.
- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.
- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.


*** NPCs ***

- Spawn pets should now have the correct name, even when being summoned at the same time as another.
- Geomar Hapera in the Paineel now correctly offers Parcel and Recovery services.


*** Mercenaries ***

- Corrected issue where mercenaries displayed numbers after their name.


*** Overseer ***

- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.
- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.


*** Miscellaneous ***

- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.
- Made further improvements to reduce lag caused by launching dynamic zones.
- Fixed a potential client crash when adding a new item to the Advanced Loot window.
- Fixed a potential client crash when adding an item to a player's cursor.
- Fixed a potential zone crash when an NPC dies to a pet who has also died.
- Fixed a zone crash that could occur when sending messages.


*** UI ***

- Corrected an issue where spell damage was only reporting to 75 feet away.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.
- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership.
- - This should fix the problem where /assist main or /assist raid would stop working as expected.
- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.
- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.
- Removed voice chat integration from the game.

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TopLevelScreens.xml
EQUI_VoiceActionBarWnd.xml


*** Previously Updated ***

- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.


- The EverQuest Team
 
"- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active. "

Woo-fuckin-hoo!

About time
 
Every raid we still have some numb nutz who loudly proclaims over voice chat that his spells are locked out and he doesn't know why and omg he needs to log out, mid event because nothing can fix it.
 
*** Overseer *** - Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.

like mercenaries, felllowship insignia and other click items. They all should work when timer reaches 0, but no no...
 
Every raid we still have some numb nutz who loudly proclaims over voice chat that his spells are locked out and he doesn't know why and omg he needs to log out, mid event because nothing can fix it.
That had a double funny to me....

Why? :confused:

*** UI ***
...
- Removed voice chat integration from the game.

They can proclaim as loudly as they like, no-one will hear the scream, it removed! 🤪
 
Good times! Everyone can be a little upset.

August 11, 2020
_____________________


*** Items ***

- Unequipping items whose stats are increased when wearing Power Sources will now immediately remove the invisible augments that provide these stat bonuses.
- - This corrects several issues that indicated that the item can not be modified until all augments are removed.
- Fixed an issue with the Sebilisian gear granting the wrong items.
- Removed heirloom from tradeable items since it's redundant.


*** Tradeskills ***

- Corrected the spelling of Rallos Zek Devotee's Defense and Rallos Zek Acolyte's Defense to be consistent with other things with defense in the name.
- Corrected the spelling of crystallized in several recipes.


*** Quests & Events ***

- Ralkor Bloodmoon Raid - Fixed issue that would cause the event to stall once all of the channelers were killed.
- The Conflagration Generals - Added a zone-wide message when a whorling wildfire is hit with the proper spell. The message will indicate who cast what spell and what the special damage is.
- Earning One's Place - Fixed the faction requirement to now work properly. You must be "threateningly" to the Servants of Esianti to get the task.
- Grummus Event (Plane of Health) - Fixed an issue that was preventing the grumlings from "exploding" when they die. They will now cast Explosive Pus as expected when they die.
- Corrected an issue where seasonal events could be scheduled incorrectly during a leap year.


*** Spells ***

- Fixed a client crash when moving or deleting an item in the middle of casting free target spells.
- Updated the message when scribing ToV spells to be more informative.
- - Added a message when learning a new combat ability that includes the ability name.
- Corrected an issue that periodically caused the spell bar to become locked out, either after activating an item or while casting spells with the highest ranks of the Bard AA ability Quick Time active.
- Cleric - The Crippling Glare effects from the Shining Rampart line will no longer create a debuff on the target. Reduced the chance to proc slightly (from a base of 10ppm to 9ppm) and changed the heal from a recourse to a trigger cast so that it will now be able to heal you even if the stun can not land.
- Necromancer - The Curse of Mortality line of spells no longer stacks with itself. Increased the damage dealt and mana cost.
- Necromancer - The Swift Deconstruction line of spells no longer stacks with itself or with the Curse of Mortality line. It now deals the same amount of damage as the equivalent spell from the Curse of Mortality line, with the same efficiency. Removed the shared spell timer from the line. This spell line will no longer deal different damage to different targets. Increased the resist modifier so it lands more reliably.


*** AA ***

- Fixed an incorrectly referenced level range in the spell description for the max rank Enchanter Gracious Gift of Mana proc.
- Added a spell description to Enchanter Reactive Rune IV through XIII and standardized the AA description at all ranks.
- Shaman/Magician Wind of Malaise ranks 2, 3, 10, and 11 now have the same expansion and level requirements as the ranks of Malaise that unlock them.
- Magician Companion's Fury ranks 110, 111, 112, 133, 134, 135, and 136 now require expansions that match their level requirements.
- Fixed an issue that could cause Paladin Divine Stun and Disruptive Persecution to have no reuse timer.


*** NPCs ***

- Spawn pets should now have the correct name, even when being summoned at the same time as another.
- Geomar Hapera in the Paineel now correctly offers Parcel and Recovery services.


*** Mercenaries ***

- Corrected issue where mercenaries displayed numbers after their name.


*** Overseer ***

- Incapacitated agents should now recover naturally more quickly, instead of idling at 0h 0m 0s.
- Added Conflagrant Platinum as one of the rewards for the Ring of Scale tradeskill rewards.


*** Miscellaneous ***

- Corrected an issue that prevented real estate items from appearing in your Crate of Eviction after transferring servers.
- Made further improvements to reduce lag caused by launching dynamic zones.
- Fixed a potential client crash when adding a new item to the Advanced Loot window.
- Fixed a potential client crash when adding an item to a player's cursor.
- Fixed a potential zone crash when an NPC dies to a pet who has also died.
- Fixed a zone crash that could occur when sending messages.


*** UI ***

- Corrected an issue where spell damage was only reporting to 75 feet away.
- Fixed an issue where the task window would sometimes display 'left over' task steps from a different task.
- Fixed an issue that was causing erratic behavior for a raid's delegated main assists, NPC markers, and master looter after a change in raid leadership.
- - This should fix the problem where /assist main or /assist raid would stop working as expected.
- Fixed an issue that would cause an ornament to stick to an item if it had a reward that was claimed while the ornament was in an item. Instead, you will be unable to claim the reward until the ornament has been removed. Players with a stuck ornament will need to use an Ornamentation Stripping Tool to remove the ghost ornament from their item.
- Moved DoT damage taken by your character from the DoTs (Others) filter to the DoTs (Yours) filter.
- Removed voice chat integration from the game.

- Changed -
EQUI.xml
EQUI_Animations.xml
EQUI_DragItems.xml
EQUI_FriendsWnd.xml
EQUI_GroupWindow.xml
EQUI_OptionsWindow.xml
EQUI_PlayerWindow.xml
EQUI_RaidWindow.xml
EQUI_TopLevelScreens.xml
EQUI_VoiceActionBarWnd.xml


*** Previously Updated ***

- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.


- The EverQuest Team
 
Every raid we still have some numb nutz who loudly proclaims over voice chat that his spells are locked out and he doesn't know why and omg he needs to log out, mid event because nothing can fix it.
Yea but that numb nuts dosnt use mq unfortunately
 
- Fixed an issue where one set of next year's collectibles were dropping from creatures in Mearatas.

Expansion collectibles?

that was fixed super quick (as in, before this patch ... not sure why it was added to the notes here)
 
Oh I don’t like the sound of that, water zones are the worst kind of zones in EQ

I love water zones. Give me a revamp of Kedge Keep and Siren’s Grotto and I would be sooo happy........is what I plan on messaging the developers right before quitting some year, so I can laugh at everybody else that will still be around for it. /evil laugh
 
I love water zones. Give me a revamp of Kedge Keep and Siren’s Grotto and I would be sooo happy........is what I plan on messaging the developers right before quitting some year, so I can laugh at everybody else that will still be around for it. /evil laugh

you’ll single-handedly kill the game!
 
So there is no fix for the scaling issues in HA and Missions? Level 115 players are still getting killed in older zone.
 
Curious minds want to know people!!! Lol

One of the servers I have toons on crashed the other day.. on server up there were NO corpses to be found. I’m guessing this was fixed, but if it’s not this month then I’m definitely doing it next month.
 
it means necros stay OP as fuck on raids.,

I was thinking that they would be glad that their epic would get nerfed/fixed bacause getting a item at level 70 that you keep for .. well.. forever kinda sucks. I mean having a MH item that has 300ish HP/mana must be bad, no?
 
I was thinking that they would be glad that their epic would get nerfed/fixed bacause getting a item at level 70 that you keep for .. well.. forever kinda sucks. I mean having a MH item that has 300ish HP/mana must be bad, no?
but 8% (10% for 2.5) increase to crit damage is so good in comparison to HP/mana that you're gonna get from other gear anyway. It's also a 1her so you still get a shield with modern stats.
 
but 8% (10% for 2.5) increase to crit damage is so good in comparison to HP/mana that you're gonna get from other gear anyway. It's also a 1her so you still get a shield with modern stats.

hrm, I didn't know 2.5 increased the crit chance from the 2.0. None of the epic clicks are different, right, just the worn effect on the necro thingie?
 
hrm, I didn't know 2.5 increased the crit chance from the 2.0. None of the epic clicks are different, right, just the worn effect on the necro thingie?
just the necro epic since they equip the 2.0 - the 2.5 augment takes up the effect even higher
 
but 8% (10% for 2.5) increase to crit damage is so good in comparison to HP/mana that you're gonna get from other gear anyway. It's also a 1her so you still get a shield with modern stats.
Add to that that it's broken, and always has been, and the two effects are additive... so it's 18% crit rate
 
lol, it's like.... maybe they should have this place where they can upload patches before they get applied to the regular game.... they could like... test them or something there. Yea! That would be a fucking awesome idea!!!

Has anyone outted this on the eq forums, yet? I expect necros are keeping their damn mouths shut.
 
Patch - Test Patch - August 11 (necro nerf, but great spell lockout fix)

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