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Strategy - TBL Fight Fire mission

Joined
Dec 2, 2019
RedCents
182¢
Is there any real secret to stopping the last 4 mobs from going untargetable every few seconds? Seems whether I choose to kill the lieutenants first or the armors first doesn't matter.

It's an annoying mission only because this portion takes as long as the rest of the mission combined, and this mechanic is more of a hassle than a mechanic when you can drop the mobs quick enough that you only have 2 seconds of engagement before they go into another 10 second "stun" phase.
 

Sum1

Diehard is a christmas movie
Joined
Jul 30, 2006
RedCents
3,983¢
When one goes into lock-down mode, start killing the next mob. When that one goes into lock-down mode, go to the next one, etc, etc. You end up tanking up to all four at once, although once they're being damaged you usually only have 2 up and hitting you at once.
 
Joined
Jun 16, 2019
RedCents
316¢
What specific problem are you trying to solve? I would manually add one of them to target and just keep pounding it down. While this is going on you can punt/mezz/kite the other 3.

If you’re having trouble getting them locked down.. it’s nice if you have a char who has a solid mitigation ability (like tanks/monks etc) so you can soften them with malo/Tash, then punt/mezz them or whatever. I remember having some problems with resist checks.
 
Last edited:
Joined
Jun 16, 2019
RedCents
316¢
uh... my assumption that all four were locked down when one was stunned.... not gonna lie
nope, they lock down individually as you’re beating on them. I think its at certain hp intervals, but not sure. I believe most people focus on 1 at a time, as it’s the easiest (albeit time consuming) method.
 

Sum1

Diehard is a christmas movie
Joined
Jul 30, 2006
RedCents
3,983¢
I used to do the one-at-a-time method, but as others have said, it takes forever. So, I started to just wail on whatever mob was active and able to be damaged. It was slightly more difficult to tank, but that's why I bring a cleric along to these things.
 
Joined
Jul 26, 2019
RedCents
30¢
The inactivity/activity portion of the fight can be used to set up your achievements. If you kill the Jann and leave the armor up you will get the inhabited achievement. If you kill the armor and leave the Jann up you will get the uninhabited achievement. Save one of your discs, on tank, for this fight. The four bosses have relatively low hit points and don’t hit very hard. Though I admit that is subjective to the armor of your tank is wearing. Create an assist me button /bcg //assist(you name here) and as soon as they become active start attacking the correct one do you want for the achievement and hit the assist button.
 

Saffron

Well-known member
Joined
Jul 15, 2019
RedCents
805¢
I just keep hitting f8 every time the one I'm on goes inactive. You can pick from the target window as well to find an active one.
 
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