• You've discovered RedGuides 📕 an EverQuest multi-boxing community 🛡️🧙🗡️. We want you to play several EQ characters at once, come join us and say hello! 👋
  • IS THIS SITE UGLY? Click "RG3" at the very bottom-left of this page to change it. To dismiss this notice, click the X --->

Question - ${Target.Aggressive} and ${Spawn[name].Aggressive} (1 Viewer)

Joined
May 8, 2019
RedCents
616¢
Perhaps I'm not using this correctly, but I would like to be able to see if a mob is going to attack me and I thought this sounded like it would be the right member. When I target a mob that is scrowls, ready to attack, and I do an /echo ${Target.Aggressive} it returns FALSE. If I do a /echo ${Spawn[nameofscrowlingmob].Aggressive} it returns false. Same if I target an indifferent NPC. Is it bugged, do I have to initialize it somehow, or am I using it wrong?
 
Joined
Oct 23, 2018
RedCents
562¢
Perhaps I'm not using this correctly, but I would like to be able to see if a mob is going to attack me and I thought this sounded like it would be the right member. When I target a mob that is scrowls, ready to attack, and I do an /echo ${Target.Aggressive} it returns FALSE. If I do a /echo ${Spawn[nameofscrowlingmob].Aggressive} it returns false. Same if I target an indifferent NPC. Is it bugged, do I have to initialize it somehow, or am I using it wrong?
Cant really find anything about a spawn being aggressive
 
Joined
May 8, 2019
RedCents
616¢
Ok, sounds like the client doesn't keep track of that and the only way to know then is to target the mob, consider it, and then set up a trigger that changes a variable if it detects the phrase 'ready to attack'. Thank you
 

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Top