Are there any suggested guidelines as to what spells to pick while leveling up? I don't recall exact stats so I'll paraphrase (I play on Live for reference):
- How do I know what spells I should be buying each level? It costs so much money, especially with my wizard. Do I even really need to be buying a damage spell every level? Why are there some spells that do 2800 damage at level 60, but then the level 61 spell does 980 damage? (again just throwing out numbers to highlight my point of confusion on these spell choices)
- I feel like my spells get outdated every level, and I should be buying new ones every 5 or so and leave it at that?
- My bard seems to get their mez/lull spell too late. Like, Dreams of Ayonae is a level 58 mez spell but only works up to level 57 creatures? Why bother when I'm now starting to fight level 64 mobs? It doesn't seem like I'll ever get to mez anything above my level.
- I see that my bard gets a haste spell at level xyz, which increases melee attack speed by 30%, but then gets another one in one level that does 25% melee haste and +10 AC or something. When I click the tooltip in the merchant it doesn't show those stats, only after I purchase the spell itself. What gives? Is this just a dated mechanic of how spells worked back in the day? Should I just use the 25% one instead? There seem to be a lot of higher level spells that do less damage/less stat enhancement than their lower level counterparts. A great example I can think of are cleric spells - there are group ones that do like 5 buffs in one spell, but then there are single target versions for the next 10 levels that buff AC only, but still do less than the group one. Why are those even for sale?