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Question - Single item from a stack (1 Viewer)

Joined
Aug 19, 2020
RedCents
14¢
I wonder if anyone can help, and I apologies if this has already been answered, but I could not find anything.
i am trying to write a macro to make Dark Green Dye
I have the first inventory slot empty
I can find the Medium Jar container in my inventory and then drop it into the first slot
But when I try to select the Evergreen extract, it picks up the whole stack, rather than a single.
An example of what i have is below:

/itemnotify ${FindItem[=Medium Clay Jar].InvSlot} leftmouseup
/pause 10, /autoinventory
/itemnotify ${FindItem[=Evergreen Extract].InvSlot} leftmouseup
/pause 10, /autoinventory

What syntax should I be using to select a single item from the stack?

thanks

Sevenmoons
 

Sic

Nihil
Moderator
Joined
May 5, 2016
RedCents
6,704¢
I wonder if anyone can help, and I apologies if this has already been answered, but I could not find anything.
i am trying to write a macro to make Dark Green Dye
I have the first inventory slot empty
I can find the Medium Jar container in my inventory and then drop it into the first slot
But when I try to select the Evergreen extract, it picks up the whole stack, rather than a single.
An example of what i have is below:

/itemnotify ${FindItem[=Medium Clay Jar].InvSlot} leftmouseup
/pause 10, /autoinventory
/itemnotify ${FindItem[=Evergreen Extract].InvSlot} leftmouseup
/pause 10, /autoinventory

What syntax should I be using to select a single item from the stack?

thanks

Sevenmoons
you can use /nomodkey /ctrlkey /itemnotify ${FindItem[=Medium Clay Jar].InvSlot} leftmouseup
 
Joined
Aug 19, 2020
RedCents
14¢
Thanks SIC, that worked a treat
Managed to scrape together a basic macro now that save me a whole lot of clicking!
Just ned to expand it a little now to include the manufacture of the Clay Jars as they become no-stack once fired and eat inventory space
 
Joined
Aug 19, 2020
RedCents
14¢
Here is my Macro if anyone is interested.it does require the bags t be open to work and the first bag slot to be free:
The delay lines might be a bit much, but my machine was lagging, and that help make sure

Sub Main

:Loop
/if (${FindItemCount[=Medium Clay Jar]}<1) /goto :Jars
/if (${FindItemCount[=Evergreen Extract]}<1) /goto :Extract
/if (${FindItemCount[=Resin]}<1) /goto :Resin

|Close any open trade containers
/if (${Window[TradeskillWnd].Open}) /notify TradeskillWnd CloseButton Leftmouseup
/delay 10
|Find the Clay Jar and put it in bag slot 1
/nomodkey /ctrlkey /itemnotify ${FindItem[=Medium Clay Jar].InvSlot} leftmouseup
/delay 10
/Autoinventory
/delay 10
|Open the jar
/itemnotify Pack1 rightmouseup
/delay 10
|Put in the Dye and resin
/nomodkey /ctrlkey /itemnotify ${FindItem[=Evergreen Extract].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID}) /itemnotify in Pack1 1 leftmouseup
/delay 5
/nomodkey /ctrlkey /itemnotify ${FindItem[=Resin].InvSlot} leftmouseup
/delay 5
/if (${Cursor.ID}) /itemnotify in Pack1 2 leftmouseup
/delay 5
|Combine and autoinventory
/notify ContainerCombine_Items Container_Combine leftmouseup
/delay 10
/if (${Cursor.ID}) /autoinv
/goto :Loop

:Jars
/Echo You are out of Medium Clay Jars
/Goto :Finish

:Extract
/Echo You are out of Evergreen Extract
/Goto :Finish

:Resin
/Echo You are out of Resin
/Goto :Finish

:Finish
/return
 

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