- Joined
- Dec 14, 2010
- RedCents
- 25¢
Anyone know the line of Kiss - where Pullertank or anyone returns to camp to turn to face mob - can you pst it please ? im to drunk to find it - PLEASE
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Sub WaitForMob
/if (${Select[${Role},hunter,hunterpettank]} || ${DPSPaused}) /return
/if (${DebugPull}) /echo DEBUGPULL WaitForMob enter
/declare WaitTimer timer local 30s
/if (${Pulled}) {
/if (${DebugPull}) /echo DEBUGPULL WaitForMob Waiting for mob
/call DoWeMove
/delay 60s ${Math.Distance[${CampYLoc},${CampXLoc}]} < ${CampRadius}
/if (${ChainPull}) /varset LastMobPullID ${Target.ID}
/declare FaceTimer timer local 0
/if (${InvSlot[ranged].Item.Name.NotEqual[${OrigRanged}]} && ${OrigRanged.NotEqual[null]}) {
/call CheckCasting 50
/exchange "${OrigRanged}" ranged
}
:WaitForMob
/if (${Target.ID} && ${FaceTimer}==0) /face nolook
/look 0
/doevents
/call MobRadar ${CampRadius} WaitForMob
| If NOT chain pulling and multiple mobs in camp. /return
/if (${MobCount}>=2 && !${ChainPull}) {
/call PullReset
/return
}
Find Sub WaitForMob The Highlighted line is what you are looking for.
Rich (BB code):Sub WaitForMob /if (${Select[${Role},hunter,hunterpettank]} || ${DPSPaused}) /return /if (${DebugPull}) /echo DEBUGPULL WaitForMob enter /declare WaitTimer timer local 30s /if (${Pulled}) { /if (${DebugPull}) /echo DEBUGPULL WaitForMob Waiting for mob /call DoWeMove /delay 60s ${Math.Distance[${CampYLoc},${CampXLoc}]} < ${CampRadius} /if (${ChainPull}) /varset LastMobPullID ${Target.ID} /declare FaceTimer timer local 0 /if (${InvSlot[ranged].Item.Name.NotEqual[${OrigRanged}]} && ${OrigRanged.NotEqual[null]}) { /call CheckCasting 50 /exchange "${OrigRanged}" ranged } :WaitForMob /if (${Target.ID} && ${FaceTimer}==0) /face nolook /look 0 /doevents /call MobRadar ${CampRadius} WaitForMob | If NOT chain pulling and multiple mobs in camp. /return /if (${MobCount}>=2 && !${ChainPull}) { /call PullReset /return Wouldnt this simplify getting the target alot quicker then the above code ? and more cleaner ? }
wannabe types pretty well while drunk......i make more typos sober
Sub WaitForMob
/if (${Select[${Role},hunter,hunterpettank]} || ${DPSPaused}) /return
/if (${DebugPull}) /echo DEBUGPULL WaitForMob enter
/declare WaitTimer timer local 30s
/if (${Pulled}) {
/if (${DebugPull}) /echo DEBUGPULL WaitForMob Waiting for mob
/call DoWeMove
/delay 60s ${Math.Distance[${CampYLoc},${CampXLoc}]} < ${CampRadius}
/if (${ChainPull}) /varset LastMobPullID ${Target.ID}
/declare FaceTimer timer local 0
/if (${InvSlot[ranged].Item.Name.NotEqual[${OrigRanged}]} && ${OrigRanged.NotEqual[null]}) {
/call CheckCasting 50
/exchange "${OrigRanged}" ranged
}
:WaitForMob
/if (${Target.ID} && ${FaceTimer}==0) /face nolook <------------- remove nolook - and it reduce's the turn studder when returning to camp -
/look 0
/doevents
/call MobRadar ${CampRadius} WaitForMob
| If NOT chain pulling and multiple mobs in camp. /return
/if (${MobCount}>=2 && !${ChainPull}) {
/call PullReset
/return
AllowMove=32.00
ArcBehind=45.00
ArcNotFront=150.00
AutoSave=on
AutoUW=off
DistBreak=400.00
BreakOnGate=on
BreakOnWarp=on
PauseOnWarp=off
LockPause=off
DistSnaproll=99.00
FeignSupport=on
Heading=true
LeashLength=50.00
UseLeash=off
UseWindow=off
Verbosity=off
FullVerbosity=off
VerbosityFlags=0
CampRadius=40.00
RealtimePlayer=off
UseScatter=off
Bearing=2.25
ScatDist=10.00
ScatSize=10.00