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Request out of laziness (1 Viewer)

kait

New member
Joined
Mar 30, 2005
RedCents
Is it possible to make a loot all plugin? So you dont have to right click every item when looting your corpse. Yes I'm lazy.
 
I can only assume that it is possible with all the plugins they have made. I personally can not make them, but there are quite a few loot all macros available on mq boards(dont know if I am allowed to reference another forum or not, sorry if not..)
 
Here ya Go Wait 4 rez

Rich (BB code):
|** Wait4rez.mac by FaNTuM
This will automatically accept rez, then loot your corpse for you, leaving
   the specified number of items on it. Usage: </mac wait4rez 0> where 0
   is the number of items to leave on corpse, 0 loots all items.
03/30/2005 **|


| --------------
| -- Main Sub --
| --------------
Sub Main
   /declare t int outer 0
   /declare loottotal int outer
   /declare lootslot int outer
   /declare lootleft int outer 1

   /if (!${Defined[Param0]}) {
      /echo Defaulting to leaving ${lootleft} item/s on corpse
   } else {
      /varset lootleft ${Param0}
   }
   /echo Wait4rez.mac activated. Now consenting guild, raid, and group.
| --------------
| -- Consents --
| --------------
   /consent guild
   /delay 30
   /consent raid
   /delay 30
   /consent group
   /echo Awaiting rez: will auto-accept, then loot leaving ${lootleft} item/s on corpse
| ---------------------
| -- Auto-accept Rez --
| ---------------------
   :waitforrez
   /if (!${Window[ConfirmationDialogBox].Open}) {
      /delay 1s ${Window[ConfirmationDialogBox].Open}
      /goto :waitforrez
   }
   /if (${Window[ConfirmationDialogBox].Open}) /notify ConfirmationDialogBox Yes_Button leftmouseup
| ----------------------------------------------
| -- Wait until fully zoned in before looting --
| ----------------------------------------------
   :zonein
   /delay 5
   /target mycorpse
   /delay 5 ${Target.CleanName.Equal[${Me}'s corpse]}
   /if (${Target.CleanName.NotEqual[${Me}'s corpse]}) /goto :zonein
   /if (${Target.CleanName.Equal[${Me}'s corpse]}) {
      /delay 3s
      /call Loot
   } else /goto :zonein
/end

| -----------------------
| -- Pull corpse close --
| -----------------------
Sub Loot
   :corpsepull
   /target mycorpse
   /delay 5 ${Target.CleanName.Equal[${Me}'s corpse]}
   /if (${Target.CleanName.NotEqual[${Me}'s corpse]}) {
      /echo No corpse in this zone
      /return
   }
   /delay 3s
   /corpse
   /delay 1s ${Target.Distance}<20
   /if (${Target.Distance}>20) {
      /echo Corpse is too far away
      /return
   }
| ---------------------
| -- Open the corpse --
| ---------------------
   /if (${Target.CleanName.Equal[${Me}'s corpse]}) {
      /loot
   } else {
      /echo where did my corpse go?
      /return
   }
   /delay 5s ${Me.State.Equal[BIND]}
   /if (${Me.State.NotEqual[BIND]}) /goto :corpsepull
   /varset loottotal 0
| -----------------
| -- Count items --
| -----------------
   /delay 3s
   :LootLag
   /if (${loottotal}!=${Corpse.Items}) {
      /varset loottotal ${Corpse.Items}
      /delay 2s
      /goto :LootLag
   }
   /if (${loottotal}<=${lootleft}) {
      /echo Looting aborted.  Error in number of items to be left on corpse.
      /notify LootWnd DoneButton leftmouseup
      /return
   }
   /varset loottotal ${Math.Calc[${Corpse.Items}-${lootleft}]}
| ---------------------
| -- Loot the corpse --
| ---------------------
   /echo Looting all but ${lootleft} item(s)
   /for lootslot 1 to ${loottotal}
   :LootItem
   /itemnotify loot${lootslot} rightmouseup
   /delay 5 !${Corpse.Item[${lootslot}].ID}
   /if (!${Corpse.Item[${lootslot}].ID}) {
      /next lootslot
   } else /goto :LootItem
| -----------------
| -- Doublecheck --
| -----------------
   /if (${Math.Calc[${Corpse.Items}-${lootleft}]}>0) /goto :LootLag
   /notify LootWnd DoneButton leftmouseup
   /echo Done looting.  ${lootleft} Item(s) left on your corpse.
/return
 
Request out of laziness

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