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Question - pulled mob freezes out of range

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Apr 3, 2019
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I have seen this a few times in different Zones (Right now Fortress Mechanotus).

A pulled mob (that I see on my xtargets) stops coming toward me when they are out of range.
They do not attack or summon, they just sit there, and my puller stops.

I assume this is a bug in EQ, but is there a way to deal with it?
Has anyone else seen this?
 

eqmule

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Feb 1, 2013
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It’s a bug i usually fd to clear it.
If you run myseq u can sometimes also see the mob actually mobing away or even get “warped” away.

The paranoid me thinks it’s a gm messing with my canp, but ive seen this happen too many times for it to be, so lets say it’s a bug for now.

I suppose it would be easy to add a check, if mob i pulled did not arrive at camp AND it’s on xtarget AND 100% hp, FD and pull something else. Or just pull something else...
 
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Apr 3, 2019
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If the puller came back to camp they may have been healed, or if you are not using a puller with FD, then this will not work, Right?.

I was thinking the group should travel to that mob, but maybe if it is in a specific range, that obviously does not work for the warped issue
I have also seen the teleport bug, but not as often.
It seems to only be in specific zones.

Maybe a wizard can use a group port, and then everyone uses the Fellowship to come back to the camp spot.
 

ctaylor22

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Mar 21, 2014
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This happens in a lot of zones. On long pulls when running back to camp if you get to far away the mob will stop chasing you. I added some logic to the pull routine to walk my puller if the mob got farther than 300 units and start running again when they got closer.
 
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@ctaylor22 That sounds reasonable, but I am not sure if that will solve this problem.

When I see this problem, I normally take my mage in and nuke the mob.
When I do this, the mob does not move or try to attack (Unless I get into range).
 

ctaylor22

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Mar 21, 2014
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I have never seen a mob not attack when nuked. Normally most nuke spells range is well within 400 units. 400 units and greater is when you start to lose the mob from chasing you.
 
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Mar 13, 2019
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I've had this happen also, and the xtarget usually clears on its own. I added line to clear current target when this happens.

/if (${Target.ID} && ${Me.XTarget[1].ID} == 0 && ${Target.Distance} >= 500) /target clear
 
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